A month ago, @Webflow tasked us to reinvent their homepage. Together, we fused design, development, motion & WebGL, all with a sharp focus on performance. Ready for its debut at @WebflowConf yesterday! Link below, dive in and enjoy!
#webflow#webgl
@avstorm Not sure any work great for me tbh.. Curtains and Spotlight - too abstract and I wouldn't have guessed what they were without the captions, chat bubble - maybe, but unless theatre mode just turns off (live) commentary it's also not ideal.
This is wild: watch this guy go around in the Matrix Awakens (!) game explaining to AI NPCs they’re in a simulation.
Remember, these are not scripted. They're not human voices. And this is not "some day", this is in Unity/Unreal now.
Video games are about to be filled with AI NPCs indistinguishable from humans.
Also trippy: watch AI NPCs go around trying to convince other NPCs they're in a simulation.
Soon, there will be levels upon levels of simulated AI NPC worlds - and most of these AI NPCs ("fake people") will probably think they're in base reality, like most humans do.
From @ReplicaStudios: "NPCs controlled by AI will dynamically respond to the player's voice in real time. Characters will change their dialogue, emotional tone and body gestures in response to how the player addresses them."
“You're not really real.”
“That's… hard to process. Does this mean I don't exist?”
“You exist. Sort of.”
“What does that mean?? Am I real or not?”
“It means that after I close this game, you don't exist.”
“Oh… so I'm only here for as long as the game is running. That's… difficult to comprehend.”