@michaelsheen@MabGwalia My daughter was in tears at the end of your play NYE (i might have been too - was awesome) - today she just gave the opening speech for Plaid's election manifesto, she's easy to find, she cares - if you could give her a comment it would make her day
@NemoKrad Did you get far with the 3D engine you were writing, for about the 3rd time am writing mine and looking at writing the 3d edit gizmo....never sure how to write it...there is the classic XNA one, but it goes wierd in certain axis alignments...did you get anything better?
How not to write a game part 203. Task...add chiptune music, Result...write an entire multichannel sequencer with UI, one day i will get round to the actual game..
@kiera__marshall From an employer perspective...the ability to work as remotely as part of a distributed team is a skill that you will need...many jobs are likely to be considerably less office based even after covid
@kiera__marshall Just launched a product developed in large part with people I never met working with a team all working from home using MS Teams and email....you got this xx
@NemoKrad I did find articles about reading flash memory cards with an arduino or similar there are libs available, but apparently they are very sensitive and easy to fry so didn't persue that route.
Finished particle support, added custom light shapes and onion skinning for tilemap editor. Last major feature remaining is UI support..Then finishing the hundreds of minor things piling up in the Trello board
@dovker Something to look at is https://t.co/2SH68jNviL which has very similar functionality - If i didn't already have my own framework this is where i'd start for building something completely based on open source components - it's very nicely structured.
Finally after several nights of pain trying to understand managed debugging it cleans up and doesn't lock assemblies - Compiling a 'game' , publishing it and triggering a manually created breakpoint all works - Now the legwork of integrating it into the IDE begins.
@dovker Im currently using a commerical docking component/editor (Actipro), but you can use Avalon Dock/Edit which provide very similar functionality - the code analysis is using Roslyn and the debugging is based on the MS managed debugging samples (a wrapper round ICorDebug).
Debugging in action, but the videos getting too long for twitter https://t.co/sY0DBv6LDY - Ported the Neon Shooter tutorial to the engine to use as dev examples