@AbeTheShinzo This video is really funny if you actually watch the show and realize they spend 75% of the runtime talking about how there is an inevitable end and how they can't enjoy the times permanently, like the show is the complete opposite of what he thinks it is lmfao
@MordenReiter@CactusFuturist@Griff403 I don't think the movement of terminals is indicative of anything beyond adding importance to the set of terminals in Never Burn Money. People forget about the other terminal, but I consider it part of the same story (which would later become The Pocketknife story in Infinity)
@MordenReiter@CactusFuturist@Griff403 I should've included the full Kirkpatrick email, he name drops The Garden of Forking Paths in it.
As for Kirkpatrick's intentional forgetfulness, he loves the players having to figure it out themselves.
@MordenReiter@CactusFuturist@Griff403 For Halo 3's terminals specifically, he probably was easily convinced to change things based on this post from Jaime Griesemer
@MordenReiter@CactusFuturist@Griff403 "Convinced" is a bit too strong of a word to use for Gheritt White's inclusion considering it wasn't a level Jones made in a game where he gave narrative power to Kirkpatrick (this is from the creator notes of M1, Marathon scrapbook, and emails with Kirkpatrick on the story page)
@Denit41@CactusFuturist Not how it works in Marathon btw, I think you're getting it confused with how a rampant AI produces too much data and accidentally fries most hardware because of it.
Rampancy in Marathon happens over time on the scale of centuries, but is accelerated by abusing the AI.
@CactusFuturist It's actually much worse if you played as much Reach as I did and recognize every reused animation (which is most of the player and enemy animations)