Amour Sucré fête ses 15 ans avec une première surprise de taille ! 🎉
Pendant un mois entier, tous tes dialogues sont à 1 PA sur le premier opus d’Amour Sucré (Highschool Life, Campus Life, Love Life, Alternate Life) et ses spin-offs!
Et c’est du 1er mars 11h au 31 mars 23h59 !
Q: Faker on female players who are challenging themselves to go pro or pursuing a pro career
T1 Faker: "I think one of the greatest strengths of gaming is that men and women can play without any physical differences being a factor. As the number of female gamers continues to increase around the world, I hope they’ll keep playing an active role in the gaming scene and show lots of great matches in the future."
SO GOATED FOR THAT #FAKER
I still wish someone could explain this to me. Why is it that an account with 5~6k followers can get 10k likes on a post about my game - while when *I* post about it, I am lucky to get 300 likes? And I have 50k+ followers. Are all my followers dead?
This same thing happened during the entire time we were trying to drum up public support for "Alice: Asylum" - all that art, design, and other effort was essentially lost to the void.
Why it frustrates me: In terms of the sort of response a publisher would want to see as a measure of the IP's potential, there was practically nothing.
But to this day when a random X/Insta account posts up a video montage - it blows the doors off.
What gives?
PS: No shade toward those who pull these kind of numbers. More power to you. But I do wish some of that power could have been shown in response to the effort we made trying to get a 3rd game made 🤷