Wow, it's been a while since the last tweet, hasn't it? Apologies for the absence, but be assured that I'm still alive and I'm still working on HYPERSHIFT. I have a new system that I'm working on, so stay tuned!
First test build successfuly packaged. I will be starting private tests in December, so if you wish to try the test build, join the discord server: https://t.co/WtPuis7Hvy
#gamedev#indiegame#indiedev
Preparing to work on test builds before I finally release the first demo. Currently optimizing the game and balancing stuff such as Overdrive and the AI. Stay tuned for more information.
@WeebKumaStudios @indiegamesdevel Best comment I have ever read π€£
All jokes aside, the protagonist isn't an android, but a human that fights lethal machines, and I'll basically reveal more about Overdrive if that's what you mean by fire VFX, so stick around if you want. π
Idc if it's third post today, but thank you for 100 followers!!! I highly appreciate the support over nearly a year on here, and I am very thankful for all of you guys! I hope you stick around because I have plans regarding HYPERSHIFT in the near future.
Introducing VRoid SDK for Unreal Engine!
You can now have players easily call up their 3D characters on Unreal Engine apps as well!
Go here to register as a developer and start using this new package!
https://t.co/f3uoMRRifo
#UE5#VRoid
@OussamaAzzouzi9 Ah, you mean when the camera goes below the enemy and player when you perform an air combo? I'm still figuring out how to fix that actually. Thanks for the feedback! :)