8 years ago, I got to introduce myself to the DMC community. I was beyond anxious they chose DT for the announcement trailer. I'm very thankful for the overwhelmingly positive vibes most of you have sent my way since. THANK YOU!
https://t.co/8xcyTvv9fS
Blood Message | 19 Minute Gameplay Demo:
▫️ Narrative driven, linear action adventure game
▫️ Third person melee action combat with stealth sections
▫️ No HUD or UI elements during gameplay for an immersive experience
▫️ Combat seamlessly blends standard attacks, contextual actions, dynamic finishers, and cinematic executions
▫️ You can also dodge, parry, block, and counter
▫️ AI companions can assist you in combat
▫️ Use obstacles in the environment to obscure enemy vision
▫️ Dogs can alert enemies to your position
▫️ Your finishers can be interrupted by enemies
▫️ Boss fights including heavily armored warriors
▫️ Chase sequences and cinematic set pieces
▫️ You play as Pei Changguan, a messenger sent to deliver a message with his friend/brother Ning
▫️ Hostile enemy invaders are mercilessly killing civilians
▫️ Pei discovers that his son Ning has left to join General Zhang's army
▫️ Story is heavily inspired by real life historical events
▫️ Full demo was captured directly from an early game build
▫️ At the end of the demo, Pei collects his sword and sets off to go after his son
▫️ Developed by 24 Entertainment (Naraka: Bladepoint)
▫️ Travel across over 1,000 miles of ancient Chinese landscapes
▫️ Confirmed for PC and console (release window TBA)
@BloodMessageBM #BloodMessage
Before Batman: The Animated Series (1992) was approved, Bruce Timm and Paul Dini created a short proof of concept to show Warner Bros Animation the show's tone and style. This short helped get the series greenlit, and much of it was incorporated into the iconic opening intro.
Nintendo first party development is starting to run into the same issues as everyone else in the industry with the Switch 2 and higher fidelity games that take longer to make.
I don’t think we can expect the same release cadence for their big first party games. Nintendo will have to rely more on outsource partners, remakes, Switch 2 editions and third parties to keep the software lineup strong imo.