#emudev#indiedev#cplusplus#opengl#Portugal
Gameboy emulator update:
Initial Gameboy Color Support :)
only the Background is supported, the obj's and window still use the old gameboy colors ๐ funky
#gamedev#haxe#heaps#indiedev
Trying haxe+heaps for a month, built some small demo to improve my skills on it, using the well known sunnyland art pack by @ansimuz
Dynamic shadows , celeste style, used : "https://t.co/g0XqDlVjso" for reference.
Some normal mapping test :)
#emudev#indiedev#cplusplus#opengl#Portugal
Testing custom hacks, on this video i hacked the game on my emulator to use the mouse instead of the gameboy directional keys :)
Dont mind the terrible sound, still finishing that.
#emudev#indiedev#cplusplus#opengl#Portugal
Gameboy emulator update:
the two pulse channels are implemented, sounding a "little" better, im doing the wave channel, but sounding like garbage atm.... oh well. audio is such a pain :)
Gameplay is : The Adventures of Pinocchio
#emudev#indiedev#cplusplus#opengl#Portugal
Gameboy emulator update:
first ever decent output of audio lol , still very rough BEWARE!! lower the volume.
only badly implemented channel 1 for now
But the tune its very recognizable :)
#emudev#indiedev#cplusplus#opengl#Portugal
Gameboy emulator update:
Achieved 90% compatibility now! time to add sound i guess :)
i was following the opcode table at: https://t.co/YCH4xkF171
turns out they have opcode E2 and F2 wrong in there. their lenght is 1 not 2.