Unironically, I think ASCII has tons of potential as a graphic style, especially given how much the core techniques have evolved beyond just "one character, one tile". I've actually made a number of small game prototypes that use purely text graphics (not textmode, tho)
How does ROLLBACK NETCODE work, and why is it so difficult to program? A whirlwind tour of different solutions #pixelart#gamedev
The setup: you have a video game with couch co-op (pictured) and want to add online multiplayer. Easy, right...?
(thread)
Remember Candystand?
Back in '97, Wrigley dropped candy-themed advergames (mini-golf vibes) that hooked 11M monthly players to pure fun.
Branded play builds loyalty way better than banners.
https://t.co/hmtxS9V2g9
🍬 #MarketingHistory#Candystand#Advergaming#Gaming
A new free tool for easier rotoscoping!
Lester by @rubentous1 analyzes the video and generates the frames automatically, as described in the research article "Rotoscope Animation through Video Object Segmentation and Tracking". Kudos for open-sourcing it! https://t.co/jwQ2kb0wE8
The first Mario game mastered 3 marketing laws
1️⃣ Instant onboarding
2️⃣ Clear reward mechanics
3️⃣ Continuous dopamine feedback
Replace "players" with "leads" and you get modern gamified funnels.
Brands overcomplicate engagement.
Nintendo solved it in 1985.
#gamification#Mario
In 1996, Chex cereal🥣 licensed the Doom engine to make a free game called Chex Quest.
Yes - breakfast cereal made an FPS and became a marketing legend. 🎮😂
#advergames#Gamification#brandedgames
https://t.co/wnFEGXq9yB
Hi, I'm looking for work! 💡
I'm a pixel game artist, with +9 years of experience doing environment, characters, animation and UI.
I'm mainly looking for long-term contract, but I'm open to other types of works.
Portfolio and more information below +
Back in the day, if you were stuck in any Nintendo game, you didn’t Google it - you called the Nintendo Power Line!
From 1988 to 2010, this hotline was the OG gaming lifeline.
Did you ever call?
Drop a 🎮 in the comments
#Nintendo#GamingNostalgia#RetroGaming#90skid
The fluid animation in Prince of Persia was created by rotoscoping.
Creator Jordan Mechner filmed his brother, then hand-traced every single movement frame-by-frame. A revolutionary technique for its time.
#PrinceOfPersia#Gaming#Animation#GameDev#RetroGaming#rotoscoping
🎯 Spending big on a trade show booth?
🚫 Don’t let it be another one people walk past.
🎮 Here’s how branded games can turn your booth into a crowd magnet (and lead machine) 🧵