@AnikiSmashFSP@LascauxMarius @adyouma @Misanthiel_lol For ability sequencing, that is a huge part that contributes to clunky feeling in general, but we have E > W/Q (should be chained as much as possible), W > Q during dash, W > Q during dash > E during Q, W > R cancels, The entirety of the aftershock combo
@AnikiSmashFSP@LascauxMarius @adyouma @Misanthiel_lol some of the tap W engage patterns we had, but when we could tap W, we couldn't cast it during the E dash either (don't underestimate that edition). RW generally had a lot more value when held, so no real change there outside of the feeling that it is more restricting
@AnikiSmashFSP@LascauxMarius @adyouma @Misanthiel_lol gameplay feeling is subjective. He does feel a lot slower compared to before but proper ability sequencing does take out a lot of the clunky feeling imo.
@AnikiSmashFSP@LascauxMarius @adyouma @Misanthiel_lol K'Sante is the same. high elo otp/mains have a pretty good winrate, but just glazing avg winrates will never show that.
@EmeraldRachi yeah, its just laggy/unresponsive which bothers me the most atm. Gonna wait for that to improve and at that point most cosmetics should be fully available as well.
As scuffed as the old engine was, it felt satisfying to play with, not sure if UE5 can compete with that tho
@Relise_lol@Aatreuslol It's not necessarily fixed by buffs, considering Riot is also really cautious about creating a new tank meta. The options we have are just mid, sometimes you just pick the least bad option and sometimes you don't even have anything that fits the slot to begin with. Its just bland
@GiveYaSTARS In hindsight, yeah, kinda obvious. But then again my TL is flooded with ppl taking the chance to shit on riot instead of focusing on the fact that they do the refunds and keeping the game up regardless
@katachungus@Aatreuslol@RafaThePixel And fwiw, there was also an opportunity to give bugs and other issues to a rioter for fixing, they could not remove the interval without causing an actual bug where his R health threshold stayed permanently and they need to rescript his abilities entirely due to the junk from v2
@katachungus@Aatreuslol@RafaThePixel As I said, it's an intentional bugfix, confirmed by phreak when I personally got the chance to tell him about the issue that R did snapshot resistances in the patch after the first rework. The release version did not have the 0.25s delay, phreak specifically said he added that
@Aatreuslol@RafaThePixel A bug would still indicate behaviour that isn't supported by the abilities script. It was still intentionally added as a bugfix. Your assumption isn't an indicator for that.
Yes, it sucks to have it and yes it sucks that we won't get rid of it until they rescript the ability