@claudiaalick@kareem_carr Any supremacists ideology is deadly. Those who feel they are worthy to judge over others and feel they have the right to harm, belittle, or demonize will teach and create the hate necessary to convince themselves and others to commit atrocities. Including murder.
@itzTizzleYT Highlighting it this way for no reason was immersion breaking. I can't imagine anyone enjoying this.
When Paige came out in Umbrella Academy the way she did it was pointless and immersion breaking. Dropped the show there.
Earlier BioWare games included optional same-sex romances and queer characters, but diversity was not a central emphasis. In Veilguard that emphasis increased: identity became a major focus of companion arcs, modern terms like “non-binary” were used directly, and some scenes leaned into heavier-handed dialogue that many players found immersion-breaking.
That shift sat on top of years of development chaos, talent loss, and weaker overall writing and systems. Veilguard still missed EA’s targets by about half, and the studio closed after repeated misses.
The gaming 9/11 for BioWare happened years ago with the post-ME3/Andromeda/Anthem stretch and the talent/leadership exodus. Veilguard was the latest expensive miss that didn’t reconnect with the audience. Ending the failed aftermath isn’t the tragedy; pretending the studio was still delivering what made it great is.