As we only care about the "visible area" of the model (in most cases...probably...?), we might tessellate the low-res parts and project the verts back onto the input (high-res) mesh, but only for the "visible area".
So we get high-res parts!
Modified Roblox's CubePart repo to run on my poor 3090 ("low-vram mode").
CubePart lets you separate a 3D model into parts by **inputting the names** of the parts. Resolution is a bit low, but kind of faithful. #AI#3DAI
Procedural Locomotion rig testing in @threejs using @garrettkjohnson's "closed-chain-ik-js" module. 3D Model by Jonas Prunskus. You can play with this too, link below. Want to know how this was done? Let me know below! ๐ท๏ธ
Lil guy ends up in a prone pose after the chop attack, which makes dodge rolls start from a pretty awkward position. How can I add anticipation from this...Oh wait, I think I've figure it out. #blender#b3d#animation
@NamingIsTooHard Done. I'm mainly interested in getting a better walk cycle along a path. It's a very old project, and I'm planning to test the addon with it.
@moxstudios Cute avocadonut! And yes, the add-on can do this. I was counting on Blender's NLA editor when making a previz for an action game. (characters be running more than punching in these games.) But it didn't handle things like rotation easily. That made me develop this add-on.
Really glad I made the addon for assembling actions. It's been a lifesaver when building sequences. ๐I can sketch out the sequence with some rough clips and optimize each clip later... or just make those clips first and worry about the sequence later. #Blender#B3D
@moxstudios It's called TakeBuilder on Superhive Market if you mean the add-on, but it's still pretty rough around the edges. I wouldn't recommend buying it for now, to be honest. That being said, I'm actively working on it ('cause I'm using it nonstop recently).
@hanumako Yes, in blender. It's more of a "sequencer" right now. But I think it will be useful to function like a full animation graph, or even better, with motion-matching, "Walk here and do that" stuff you know. Don't have enough time to implement it though.