NanoRes Studios is a small team led by senior Unity engineers building open infrastructure for user-generated content.
After years of building games, tools, and real-time systems, one problem kept repeating: creators generate enormous value but rarely own it, can’t reuse it across platforms, and must trust centralized systems to account for their work.
That’s why we’re building OGAL, and why we’re raising transparently with @CyreneAI.
#UGC #GameDev #Unity #OpenInfrastructure
Token Toss is meant to be played, and made.
Build a level with clever paths, sweet surprises, and a little chaos, then share it for the world to flip through.
No wallet needed to play community levels.
@Ghibli_Fan_Page#UGC#IndieDev#Gaming
Proof phase.
Token Toss is our reference implementation: real gameplay, real creator minting, permanent storage, verifiable ownership.
Not the business.
The proof.
We’re packaging proof and docs in the format @CyreneAI and @CyreneAIFlows want to see.
#Solana#Unity3D #Web3Gaming #OpenUGC
We’re building this with @NanoResStudios' Open UGC & Beyond tools so creators can ship real content into a real ecosystem.
Want to be early? Reply “EARLY” and tell me if you’re builder, adventurer, trader, or investor.
#Solana#UGC#Gaming#Web3Gaming
Token Toss flow, simplified:
~ Creator mints a level in-game
~ Signs a Solana transaction
~ Level data stored via Irys to Arweave
~ OGAL-enabled NFT references it
~ Ownership + update control become verifiable
Players do not need wallets to play.
Wallets are for creator ownership actions.
This is infrastructure, not friction.
Sharing this openly as we prepare for @CyreneAI and @CyreneAIFlows.
#Irys #Arweave #UGC #GameDev
Transparency is a feature.
What’s live today: OGAL + Toolbelt + Token Toss proof.
What’s next: OPP deployment + DC3 maturation.
No hype, just shipping.
#BuildInPublic#GameDev
OPP is the packaging layer.
Owned assets are powerful, but portability requires composition: files, code, metadata, models, audio, plus an SBOM that declares what’s inside and who owns what.
OPP is built, not deployed yet. We’ll stay transparent as we move toward @CyreneAI and @CyreneAIFlows.
#OpenSource #SBOM #Infrastructure #Solana
Creators need an on-ramp, not a dissertation.
DC3 is our internal Unity app that helps us create namespaces and collection NFTs, then onboard new assets as OGAL assets using familiar workflows.
Still internal. Still evolving. Still honest.
And yes, we’re building toward a @CyreneAI / @CyreneAIFlows launch.
#Unity3D #UGC #Solana #BuildInPublic
Communities can grow from guilds to towns to cities to states, maybe nations.
More benefits, more responsibility. Leadership, laws, public services, diplomacy.
#UGC#GamingCommunity#RPG#Web3Gaming
Platforms keep control. Always.
Your UX is yours.
Your moderation is yours.
Your discovery is yours.
Your monetization is yours.
Open UGC & Beyond just makes ownership and update rights durable and verifiable, so value can survive beyond a single game or platform.
This is why we’re excited to pursue a @CyreneAI / @CyreneAIFlows launch path.
#Infrastructure #OpenSource #Web3Gaming
If you want the short version:
OGAL = ownership + update control + provenance
Toolbelt = Unity-first adoption
DC3 = creator onboarding dashboard (internal, evolving)
OPP = portable bundles with declared intent (built, not deployed yet)
Token Toss = end-to-end proof
This is how we shift from permission-based creation to ownership-based creation, together.
More updates soon, and yes, we’re aligning with @CyreneAI and @CyreneAIFlows.
#OpenSource #Web3Gaming #CreatorEconomy
We’re not building another platform.
We’re building the missing layer platforms can adopt without surrendering control, so creators own by default and players keep what they earn.
We’ll keep sharing proof, docs, and progress as we move toward @CyreneAI and @CyreneAIFlows.
#OpenUGC #Solana #Unity3D #UGC