Dear Vorsi Global members: As the traffic of the Vorsi Global platform grows, the Vorsi Exchange has been put on the agenda. We are in the process of implementing the development details and operating model of the Vorsi Exchange. Of course, it will still take some time for it to actually come to fruition.
Be patience and enjoy Mining $Vos Coin.
Everyone wants to go viral.
But few teams are ready for what happens next.
Players flood your servers. Traffic spikes.
LiveOps soon becomes an everyday reality, not a future feature.
It’s not the gameplay that breaks. It’s everything around it.
- Servers buckle
- Deployments stall
- Bugs pile up
- Teams go into firefighting mode
And suddenly, your roadmap turns into a triage board.
Not because you didn’t plan.
But because you didn’t have the infrastructure to support success.
This isn’t about scaling later.
It’s about setting your systems up to stay strong with you from day one.
Because in Live Service gaming, the real challenge isn’t going viral.
It’s staying healthy after you do.
The future of game dev is composable.
Studios won’t need to build backend logic. They’ll *remix* it.
Beamable Network is creating the marketplace for reusable game backend components.
Devs can monetize their microservices, because every builder should have that right.
Infra is the new creator economy.
95% of game studios want in on Live Service games.
But most of them are still relying on brittle, centralized infra.
The real revolution isn’t just in how games are played—
It’s in how they’re run.
Beamable Network is the DePIN solution that will power the next billion players.
There are 2 kinds of composability in decentralized infra:
→ Intra-DePIN: Build modularity inside your network (like Beamable’s swappable LiveOps modules)
→ Inter-DePIN: Connect across networks (e.g., using Helium + Beamable + Filecoin together)
Infra that stacks becomes infra that scales.
If you’ve ever:
- Shipped a hotfix at 3AM
- Juggled 6 backend tools to make one event work
- Prayed your servers wouldn’t crash on Day 1
Beamable Network was built for you.
LiveOps should feel like a power-up, not a panic attack.
🚨 Live Service Gaming Summit – Austin 🚨
At 10:35 AM CT, TODAY Stream A brings together leaders from PlayStation, Bethesda, Cloud Imperium & @trappermarkelz of Beamable to talk Scalable Game Infrastructure.
If you're building live games at scale — don’t miss it.
🔗 https://t.co/9QEvl4OTsC
TLDR: Why Web3 Gaming Actually Makes Sense (Part 1: Infrastructure)
Forget NFTs and tokens for a minute.
It's time to break down Web3 gaming from the backend - where it actually matters.
Traditional game infrastructure is bleeding studios dry. Let's look at real startup costs:
Building a live game right now? You need:
- Custom servers ($30-50K)
- Database setup ($20-30K)
- Load balancers ($10-15K)
- Content delivery network ($15-20K)
- Scaling systems ($25-35K)
- Backend team ($50K minimum)
That's $150k on the lower end.
Plus 6-12 months just to get this running. Before you write ANY game code.
Web3 changes this entire structure.
Instead of building and maintaining everything yourself, you're using a network of nodes that:
- Handle distribution (no dedicated servers needed)
- Run your game logic (through smart contracts)
- Manage assets (on chain, not your problem)
- Scale automatically (through the network)
You write one set of code. The network handles the rest.
This isn't about blockchain hype. It's about infrastructure that makes sense for games.
Next up: Why most Web3 games get this all wrong...
Game developers need three things: speed, reliability, and sensible costs. Everything else is noise.
@solana's architecture matches how games actually work:
- Transactions finish before your next frame renders
- Costs stay low even at massive scale
- Infrastructure that handles millions of players
We're not building for crypto traders. We're building for game developers who need infrastructure that just works.
This is about making games better, not more complicated. 💜
Absolutely thrilled to have been verified from @hotspotty! 💜
Marked against critical criteria for a DePIN project, we’re proud to have received one of the top scores in the history of their evaluations.
DePIN Hub sees the potential. How about you?
TLDR: Why Web3 Gaming Actually Makes Sense (Part 2: Integration Nightmares)
Here's why most Web3 games fail: they're basically building two games at once.
Game 1: The actual game. Unity. Game mechanics. Fun stuff.
Game 2: All the Web3 features. Wallets. Assets. Blockchain.
Two different codebases.
Two different teams.
Double the headaches.
Triple the bugs.
What usually happens:
- Unity devs fight with blockchain integration
- Wallet connections break everything
- Assets don't sync properly
- Players get stuck between systems
- Everyone blames "blockchain issues"
Players don't care if something's "on chain." They care if it works.
This is what actually matters:
- Can they use their items?
- Does the game run smooth?
- Are their assets safe?
- Does everything just work?
The fix? Stop treating Web3 like a separate game.
Your Unity devs shouldn't need to learn Solidity.
Your game shouldn't need five different backends.
Blockchain features should just be another tool in Unity.
Next up: What Web3 gaming looks like when it's done right...
Web3 gaming isn’t struggling. It’s maturing.
The days of token first, gameplay later are over.
Survival now depends on one thing: delivering tangible, scalable experiences.
That means:
Real infra
Real LiveOps
Real tools for developers
Beamable Network is the backend layer for this new era.
Decentralized, composable, and built for games that last.
Because the winners of Web3 gaming won’t just launch…
They’ll endure.
Artificial Intelligence Livestream- Host Jon Radoff (Beamable) welcomes Emmanuel de Maistre of Scenario to explore how creators are building stylized assets with generative AI. https://t.co/lWmB32oZK4
🎮 Headed to the Live Service Gaming Summit in Austin? Come meet Beamable at Booth 4!
🚀 Our Co-Founder & COO @TrapperMarkelz will be on the floor, talking shop, taking meetings & sharing how Beamable helps studios ship live games faster.
🎤 Don’t miss Trapper’s panel:
🗓️ Evaluating the Game Tech Landscape to Deliver Live Games at Scale
🕚 April 29, 11:05 AM – 11:35 AM
📍 Stream A - Scalable Game Infrastructure
👥 With execs from PlayStation, Bethesda, and Cloud Imperium
Want to book 1:1 time? ⬇️
🔗 https://t.co/pLDLB1cpuu
Read more about Beamable @ LSGS here: https://t.co/rg6G5po21z
Let’s build what’s next in live games. See you in Austin!