I’m finally able to share my latest portfolio piece!
https://t.co/uzfeiRC9aG
You can find the full project broken down into 5 detailed posts on my portfolio:
🎮 Main Environment
🛠️ Breakdown
📦 Props
🖌️ Materials
🏔️ Organic Assets (Foliage and Rocks)
Hope you like it!
🧵 8/8 He escrito un artículo completo desglosando todo el año, trimestre a trimestre. Si quieres entender qué ha pasado realmente en el videojuego español en 2025, léelo aquí: 👉 https://t.co/qTuO4qBuco
¿Estás de acuerdo? ¡RT para difundir! 🔄 #devsfromspain#ESgamedev#gamedev
You awaken without memories, trapped in an impossible realm. Descend deep into The Uncertain to recover what was lost in EL COCO, out now on #NintendoSwitch!
🌒 Face your nightmares: https://t.co/4kZnE1i0zs
I need help understanding optimization in games. I can tell I don’t understand first principles. Is it better to have more materials or less? How can I optimize draw calls and memory usage? Is it better to have many uv seems or less?
🦴Rigging Isn’t Scary — LEVEL 1, Part 1.
In this video, you’ll get a quick intro to Blender armatures and bones, and by the end, you’ll have rigged your very first simple character.
▶️ Watch here:
https://t.co/oFXWdv5NVC
#b3d#Blender3D#Rigging#rigtip#CGDive
New "Ground Tile" Texture & Material reference
Find these at 锦里, An over-exploited tourist spot filled with vendors selling fake goods, but still retaining some of old buildings from past
https://t.co/Ezb7Oicg9R
#EnvironmentArt#Texture#3d#3dart#gamedevelopment#Material
Some behind the scenes of the work for #AssassinsCreedShadows , I wanted to share a quick and easy tip on how you can build any type of woven patterns using the Anisotropic Blur node :