Presenting my latest work at #ICLR2026! Stop by the poster #210, Pavillion 3, Rio centro at ⏰ 3:15–5:45 PM to learn more!
🔗 Project page: https://t.co/1H5p3Z3i4I
🎉 LoST: Level of Semantics Tokenization (CVPR 2026)
What if 3D generation didn’t start from coarse geometry, but from semantics?
We introduce LoST, a semantic-first 3D tokenizer that orders tokens by semantic salience, so even very short prefixes can already decode into complete, plausible, recognizable 3D shapes 🧩
Early tokens capture the principal semantics.
Later tokens refine the details.
Result: Generate 3D shapes starting from as few as 1 token!
The goal is to have high fidelity shapes even with very few tokens, with more tokens semantic alignment increases.
Project: https://t.co/2kVk9ciFmZ
Paper: https://t.co/LGMcx9W6D7
@CVPR@AdobeResearch@Adobe
What can make monocular 4D reconstruction even more ill-posed? Replace RGB inputs with a monocular event stream🥷 Here's the first solution to this new problem at #BMVC2025: https://t.co/3C1cnb2oIX.
Led by Takuya Nakabayashi (Keio🗼), in a team with @NavamiK and @WeLoveHideo.
📍 Catch us at #CVPR2025:
🖼 Poster #68, Exhibit Hall D
🗓 Sat, June 14 | ⏰ 8:30–10:30 AM
Also at:
🧠 1st Workshop on Vision Meets Physics
🗓 Thu, June 12 | ⏰ ~10:50–11:00 AM
🌐 https://t.co/BQW4ekKmYN
🔗 Project page: https://t.co/F5oUuDYrd1
(2/2)
Can we generate meaningful speech-driven motion by extracting semantics from data?
✅Yes, we can! Check out our latest #CVPR2025 work on generating semantically rich gestures using Diffusion-based RAG 🚀
🎥: https://t.co/vDZFeQ6LYq
@VcaiMpi#AI#MotionGeneration#EmbodiedAI
🚀 Check out our #CVPR2025 paper BimArt! 👐🔧
We generate 3D bimanual interactions with articulated objects by:
✅ Predicting contact maps from object trajectories
✅ Using an articulation-aware feature representation
Project Webpage: https://t.co/dKa6svC2ab
@VcaiMpi
Join me for the poster session tomorrow (11am -2pm PST, East Exhibit Hall A-C, #3911) to know more about neural implicit cloth simulation!
Let me know if you are at #NeurIPS2024/Vancouver and would like to meet up!
Interested in neural cloth simulation? Don't miss our recent work NeuralClothSim at #Neurips 2024.
You can find @NavamiK at East Exhibit Hall A-C #3911 on Friday 13 Dec 11 a.m. PST — 2 p.m. PST.
Project page: https://t.co/pT5zxZmXSg
Interested in neural cloth simulation? Don't miss our recent work NeuralClothSim at #Neurips 2024.
You can find @NavamiK at East Exhibit Hall A-C #3911 on Friday 13 Dec 11 a.m. PST — 2 p.m. PST.
Project page: https://t.co/pT5zxZmXSg
NeuralClothSim (continued):
*uses a non-linear anisotropic material model
*allows material interpolation and simulation editing
NDFs:
*allocate the capacity to the deformation details
*allow surface state queries at arbitrary spatial resolutions without retraining
Existing solvers cannot be easily integrated into neural networks. We rethink physically accurate quasistatic cloth simulation. NeuralClothSim:
*encodes deformations as a neural deformation field (NDF)
*supervises NDF equilibria relying on non-linear Kirchhoff–Love theory
👇
Can cloth simulation benefit from a neural implicit spatiotemporal deformation field supervised by the Kirchhoff–Love thin plate theory?
Answers: @NavamiK et al. NeuralClothSim. @NeurIPS2024.
Paper: https://t.co/uLdUgNNPDZ
Project page & Source code: https://t.co/Q7w7fdej9g
👇
Check out our #ECCV Relightable Neural Actor! It provides pose and light control, self shadows, surface wrinkles, and material editing at inference time!
Project: https://t.co/qdoINHEj5b
Team: @DiogoLuvizon, @VGolyanik, @AdamKortylewski, @marc_habermann, C. Theobalt
How can we meta-learn a prior for human radiance and SDF fields to tackle ambiguities in the sparse (few camera) performance capture setting?
Check out our #ECCV 2024 work MetaCap!
Project page: https://t.co/18OFxenTru
Team: @GuoxingSun, @rishabh_dabral, @FuaPv, Christian
#ECCV2024 Presenting ReMoS, our latest work on Reactive Motion Synthesis for modeling 2-person interactions.
Project page: https://t.co/SMAQUA8T34
Team: @ghosh_ani12, @rishabh_dabral, @VGolyanik, C. Theobalt, P. Slusallek
Check out our TPAMI 2023 survey paper on visual AIGC and multimodal generation, delving into GANs, diffusion models, autoregressive models, and NeRFs.
Project page: https://t.co/gx95FXPMgZ GitHub: https://t.co/fe2uGc4rKb Paper: https://t.co/bfBiRLD92p
𝐃𝐞𝐜𝐚𝐟, please!☕️💆♂️
A work with S. Shimada, P. Pérez and C. Theobalt at @SA2023Sydney 🦘: We are excited to introduce a new approach for non-rigid 3D reconstruction of hands interacting with faces from monocular videos.
https://t.co/30WUwtcBtv
#SIGGRAPHAsia2023#HCI#AR#VR
Submit your latest works at the intersection of quantum and visual computing to the special issue of IEEE Computer Graphics and Applications!
Submissions due: 22 February 2024
Publication: October 2024
https://t.co/botuaE0Kr4
please rt
#QuantumComputing#量子コンピューティング
Check out @Wanyue__Z's new work titled 𝐑𝐎𝐀𝐌:
• Object-aware 3D motion generation for virtual characters
• Generalises to novel objects of learnt categories
• Works with a single reference object per category in the dataset
https://t.co/qOScHBjLpf
https://t.co/VTa9XcW0J4
Check out our #ICCV2023 paper LiveHand, the first method for real-time photorealistic rendering of animatable hands using NeRF. Code is available on the project page: https://t.co/Tz0VVhlg1i