#AnimeExpo2026 is just around the corner!
Studio TRIGGER is returning once again with our annual TRIGGER Panel!
Join us for an exclusive behind-the-scenes look at the latest “Cyberpunk: Edgerunners 2”, along with updates on “Delicious in Dungeon Season 2”, including a special message from the director!
And, most importantly, we will be revealing our next flagship title! 🔥
Hope to see you all soon!
🕐 July 4th / 2:00 PM
📍 The Novo
Gracias por todas vuestras preguntas. Dejadme que os saque de dudas:
1. 🛜 Dentro de un mes sacaremos un DLC con las salsas. Cada una irá por separado.
2. 💶 Podeis reservar en preventa de los PNGs de "Los Glaseados" antes de que se acaben.
3. 📆 Dentro de un año sacaremos el FriedChicken Pass. Tendréis todo nuestro catalogo por un módico precio al mes.
4. 🌏 No se permitirán usar VPNs para acceder a menús de otros paises ni compartir los PNGs con amigos.
5. 🚨 Como pirateeis los PNGs en pinterest iremos a vuestra casa.
As someone who's been collecting physical games since I was a literal child, hearing Sony's decision to cease physical production of games in January 2028 has honestly left me pretty heartbroken.
It's bad enough that so many games don't have the full game on the disc/cart, but now just...nothing at all? One of my favorite parts of finding a game I just LOVE is to lend it to friends or family (many who later buy their own copy if they like it enough) so that I can spread the love of the game and have people to talk about it with. Another one of my favorite hobbies is going to used game stores and hunting for rare treasures that are hard to find. (Plus if games are hard for you to afford, making back some of the money by selling it after definitely helps.) Thinking that future generations won't really have that experience, and that in the future that will be lost for an entire generation of games is...really sad.
I know a lot of games on PC/Steam already are digital only, and gacha/live service is a whole other conversation. And a lot of people buy console games digitally. But I still strongly prefer physical whenever I can and always have. It's also easier to control spending when I have to put in the effort to get a copy, instead of just scroll games and hit "buy now" and oopsies go over budget impulse spending. Knowing that in the future an entire console won't have that option feels...weird.
Their reasoning? Blame the consumers. Say that no one wants physical anymore. But I'm also curious where those numbers come from. (I'm not arguing it, maybe it's true, but I'd like to see it, because almost everyone I know still prefers physical.) Is it just an arbitrary statement made to save money and encourage the death of physical (digital has higher profit margins)? Is it because digital often has better sales, so people will just buy the game in its cheapest form? Is it due to the increasing cost of hardware? Or is it true that people who buy physical games are just a dying breed and the market has no demand for that anymore?
Anyway, I've been rather sad about it today.
While we’re not pleased with the ESA’s behavior (obviously), we’ve received reports of serious threats toward individuals. This behavior does not reflect SKG’s values and anyone found to be doing this will be banned immediately.
A good time to remind everyone that you can use Heroic Launcher on SteamOS/SteamDeck/SteamMachine to incorporate your GOG library into Steam OS's gaming mode.
(Works for other Linux OSs too!)
This is a grim moment for the gaming community. Sony PlayStation announced today that it will cease all physical games production in 2028. This will essentially erase legal game preservation and ownership on their platform.
The ESA lied to lawmakers to bring down the POG Act
...
With GOG, if you own a game, you can download an offline installer.
You can copy this to an external drive, and whenever you want, whilst offline, you can reinstall and play that game.
You own it, it yours, no DRM.
This is ownership and whilst I mostly use Steam, I have recently started purchasing my absolute fave games on GOG.
#GOG #PCGaming
In 2024, Nintendo declared war on emulators.
March 4. Yuzu paid Nintendo $2.4 million, deleted its code, and handed over its domain.
October 1. Ryujinx got a phone call. The GitHub organization vanished overnight.
May 2024. Nintendo filed 8,535 DMCA takedowns to scrub Yuzu code from every fork.
By 2026, Nintendo has collected $6 million in emulator settlements.
Every major Switch emulator is dead.
But Nintendo has a problem. His name is Zurdi.
In March 2023, one year before the war started, he quietly built RomM.
RomM is not an emulator. It's a ROM manager. It scans your legally-dumped game files, pulls metadata from IGDB, MobyGames, and Screenscraper, fetches box art from SteamGridDB, and pulls your achievements from RetroAchievements.
Then it lets you play in your browser through EmulatorJS.
Nintendo's own top IP lawyer admitted on the record in January 2025 that this is legal. Emulators only become illegal when they bypass encryption. RomM doesn't. It just organizes what you already own.
9,114 stars. AGPL-3.0. 400+ platforms supported. NES, SNES, N64, Game Boy, GameCube, PS1, PS2, Dreamcast, Genesis, Atari, DOS, arcade, Flash games through Ruffle.
Official apps for Playnite on Windows. Argosy launcher on Android. Grout for muOS handhelds and the Anbernic devices. Sync plugins for RetroArch, Steam Deck, and Syncthing.
Multi-disk games. DLCs. ROM hacks. Patches. Manuals. Tag filtering. Share your library with friends with permission levels.
Made the front page of Hacker News.
Sony deleted 2,000 PS3, Vita, and PSP games from its store. Nintendo took down every Switch emulator in two years. Your digital library was never yours.
Two guys in a Discord server built the museum they can't take back.
(Link in the comments)
It's 2029
You just bought a PS6
It cost 1200 dollars
All games are digital
They each cost 80 dollars
You have 4 in your library
Yesterday it was 5 but Sony removed one
They offered no refund, its just gone
You'd strangle yourself with the controller cord but its wireless