The amount of AI thumbnails that are being made is getting out of hand.
Even larger creators I’m starting to see fully switch.
Obviously this guy is shit, but if you’re an actual trying creator, it only takes an hour to learn how to make proper thumbnails and there are tutorials everywhere
With a heavy heart, the @Play2XKO team shares an update about the future.
- Active development will end in December.
- The final content patch goes live in October.
- Servers stay online.
- In-game purchases made before August 20 will be refunded.
https://t.co/3UQF7kh5S4
Idk enough about game dev to speculate what could've been done differently, but I feel like the team knew their stuff and needed more time + characters released.
I do wish I got to play Riven and Lee Sin in a fighting game
Really feel for the team. Game dev is such a brutal field.
@Vodible Not saying a game cant thrive if they aren't SF6, tekken, fatal fury, etc.
The avatar fighting game is doing just fine! But for an IP as big as LoL and a company with such high expectations like Riot....man oh man. The devs weren't given a fair shot.
@Vodible Unfortunately yeah. The game had a problem of "who is this game for" It wasn't for League players. It was for the very hardcore FGC folks. But at that point, you're also trying to enter the fray of IPs that are far more established and relatable to those same hardcore FGC folks.
@DeputyARUUU Near decade of development only to get 8 months of support is straight up cruel. F the suits man. This game didn't get the chance it deserved. Not even 1 YEAR. Companies are so fast to just shut shit down without giving a project and team time to huddle up and breathe.
F Riot.
@DeputyARUUU Then comes the issue of "who is this game for" and how it wasn't really a game pushed to LoL fans and more so hardcore FGC folks. Then Riot monetization doesn't help and the fact that the game came out with only 10 characters as a tag game also was a blow.
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