Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
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@PKSparkxx https://t.co/JuUHvBnDeo Test Drive 6 came out in 99 but I remember playing it on the Dreamcast a few years after. This song had me hooked for a long time. Honorable mention to the entire soundtrack of Jet Set Radio around the same time though.
@WrestleRant Oh yeah the chair angle is definitely overdone. I think we can all ignore it as any kind of callback but then they throw it in our faces as “look it’s the same” lol
My love language is quality time. I want to see your face. I want to hang out and go on dates nights or we can cook and stay in, order a pizza and watch movies, or bake some cakes.
@WrestleRant I don’t understand how a match against Andrade would be any less taxing on his body than against Fletcher. Unless it’s a squash for Kenny I don’t see how it wouldn’t be an extremely competitive match regardless of which of the two it’s against.