@elvenmaidinn I have played everything in the PS2 era, so 4 onward as that’s when I was introduced. I also played the GBA game and ACX. Unsung war is one of the two I consider to be the must play of my series and it and Zero bounce between being my favorites. Both have amazing soundtracks.
@Yaboi_GundamEvo@elvenmaidinn@ChrisManzano15 To add to the last point: the actual scenario is really what drove the “story”. The dungeon itself was set in a volcano and housed a room with what the players were looking for (a massive gem). The actual story that arose was emergent of what occurred in the game.
@Yaboi_GundamEvo@elvenmaidinn@ChrisManzano15 Back in the days of yore, this is what a dungeon was. There was a town and some chaotic caves. You splunked the chaotic caves, got loot, then came back to it to delve it again. Hell, Gary gives advice on how to construct a ‘74 style megadungeon in Book 3 of OD&D (aka 0e).
@ChrisManzano15@elvenmaidinn to get you into the dungeon and interact with it in more ways (scouting, diplomacy, etc.). If you want to explore themes or have more “character-centric” stories, then there are games that do that much better than D&D and built for it. (Ex. The Burning Wheel) (2/2)
@ChrisManzano15@elvenmaidinn The storytelling component of D&D is emergent from the gameplay. The default state of D&D and its game loop revolves around delving dungeons and fighting dragons. Reasoning for that is optional, but nice to have. Things like skills give it more range, but they are a vehicle (1/?)
@CompletelyNobo1@elvenmaidinn@ChrisManzano15 How is this a bad faith engagement? You said “If you play D&D without a narrative, then go play a board game instead”, to which she responded that D&D evolved out of board games/war games, so it’s a poor point to make. You can play D&D without having a narrative.
@Yaboi_GundamEvo@elvenmaidinn@ChrisManzano15 Yes you can. I can literally make a dungeon with some room descriptors and plop down an adventuring party at the start. This is what I did to introduce people to D&D and expanded it from there to include travel and more of a coherent story, but really it’s a series of “quests”.
@Nobleshield@DungeonNoir Honestly I think this is the big reason why we need to start encouraging people to branch out and play things other than D&D, specifically using games engineered to fit their particular interests and values in a game system (social intrigue, combat, investigation, etc.).
We broke 7k!
Time for another Great Cirsova Giveaway!
How to enter:
>follow us
>live in the US
>like & share
>comment with a Cirsova title or issue from our back catalog that you want
Contest ends at ~7PM Central Tomorrow!
@Nobleshield It breaks immersion and character to play the justification game as to why certain personalities come together and work. Your players should not be afraid to act within their character’s own interests, goals, morals and values, etc. There are obvious limits to that statement.
@SandyofCthulhu If you rip the knowledge from the ether, you rend your soul in the process as well. It’s a -3d6 SAN loss and temporary Sanity loss is crumpling to the floor, clutching your skull, screaming for the next d3 rounds.
@elvenmaidinn@MaryKateHarmon1 Bards are not of Tolkienian origin from what I remember. The only reason I can see that this is said is because of the number of songs spread across “The Hobbit” and “The Lord of the Rings”.
@elvenmaidinn In AD&D, Bards were effectively level 15 because you had to drop levels in Fighter, Thief, and Druid to even qualify (way more effort than needed).
Bards in of themselves are redundant to performers, minstrels, or skalds, and just get light magic and martial for their trouble.