My 2025 in Gaming: 200 Completions, 154 Streams and so much more! 🔥🎮
✅ 200 Games Completed
✅ 154 Total Streams
✅ 44% Steam New Release Playtime in 2025 Releases (3x the Global Average of 14%)
✅ 72% Follower Growth
✅ 10 Consecutive Months in @rumblevideo Creator Program
✅ 96 Speedrun Attempts
✅ 57 First Playthroughs
✅ 11 Rumble Premium Streams
✅ Launched Exclusive Custom Widgets (Only on My Channel!)
Join me for another stellar year ahead keeping variety gaming streams alive and continuing to be the best around! 🚀 @GamingOnRumble
Check out my links in bio & replies, and drop a follow if you haven't already! 👀
I have also attached @Steam #Steam2025 Stats too.👇
@hollywoodscifi I assume community notes incoming. It's not canceled, it's planned to be postponed June 1st because of the FIFA World Cup stuff going on in Vancouver...where they are filming.
https://t.co/d0v7SnMomd
A standard 12 ounce can of coke is 39 grams of sugar and around 200 calories. While, yes, that DD drink has a lot of sugar it's not 16x, it's about 3-4 cans in that large.
I am pretty sure the Hershey bars is a miscalculation too as a standard bar is 25g of sugar.
All still well above recommended limits.
Adult women is max 25g and adult men is 36-50g.
I try to not get too hung up on what they do. Used to follow me but somewhere over the last couple of years stopped interacting entirely with me. It is what it is.
I'll call out the good and bad for any platform. The platform is a tool and a tool only. It needs to provide the value someone seeks to be useful. Constant praises without the constructive criticisms is just toxic positivity and gas lighting.
No platform is perfect and a creator will do what they feel is best for them. Use the right tool for the job! I have seen many move on from Rumble or begin to expand beyond the platform's boundary to fill the void the tool fails to provide.
One should never build their identity around a platform.
@WallStreetApes If you believe anyone is actually drinking then then you're dumb. It's my understanding people will order this and then use it as a concentrate and share and make many drinks instead of ordering multiple drinks. It's cheaper to pay for one.
Until Dawn and The Quarry was developed by Supermassive Games while the second one is a completely different studio, Firesprite.
Until Dawn (2015) was Decima Engine and the remake by Ballistic was done in Unreal 5. From what I have experienced with UE5 games there are studios that are decent/good with it and some that aren't. Taking The Quarry as example, that was Unreal 4. The studio matters.
Happy Monday everyone! Time to jump back into the challenge marathon with a first playthrough of @TheDarkPictures anthology entry Directive 8020 over on @GamingOnRumble!
Come join/lurk in chat and lets see what this story is all about and just how fast we can get through this!
#RumbleTakeover #Twitch #gaming
🟩https://t.co/Wxq8rSXced
🟪https://t.co/XwkI7yEMp9
Specifically a full-time streamer? Clearly greater than 0%, probably 50% luck. Sure you can work hard but that's not a guarantee. The luck comes in for the algorithm of other platforms to pick you up and not everything catches no matter how hard anyone tries. Remember, some of the lowest effort and dumbest stuff pops off.
If someone is streaming only, it's probably more like 75% luck. There is no discoverability short of someone raiding you or getting clicked on at the right time. Both are luck driven.
Clearly a win "now" move but if this team can stay healthy it'll be a sight to see. Wonder if this helped McVay deal with his round 1 draft disappoint 🤔
Joining Rumble is one thing, but if there really is a "signed" deal that pays it should require majority exclusivity or all exclusive.
These seem fake honestly. Anyone can claim to be "signed" with Rumble. Heck, those in the creator program can claim to be "signed" or anyone multi-streaming can claim it. This doesn't even appear shared on official Rumble X accounts outside of Gaming on Rumble.
Adding a platform to the list is zero effort. Actually doing something with it is what matters. No one streamer is going to change anything for anyone, it's solely for their gain and has always been that way.
Note, I don't care one way or the other as I have no idea who this is. Probably just plays point and click shooter games player I assume like they all are. I just wanted to chime in on the "signed" part, it's a nothing burger.
We are back with the next game in our summer of 100 for 2026 with a first playthrough of 007: First Light!
Come join/lurk in chat and lets see how fast we can finish this game and if it's any good!
#RumbleTakeover#Twitch#gaming
🟩https://t.co/Wxq8rSXced
🟪https://t.co/XwkI7yEMp9
Eh, always be talking or adding commentary. Some viewers will come just to watch/listen or the background noise.
It doesn't seem to fit some people's view as being "successful" as they view live streaming solely based on chat messages and "community"
It comes down to the "community" versus "audience" and there is a difference. Some rather build a tight nit community that shows up chats, gifts, subs, and donates. While others are just happy with few chatters and people watching. It's all engagement at the end of the day 🤷♂️
@ashnichrist Everyone waiting for someone to chat to them and then engage. Even worse when there is a chatter and they go ignored.
Really, should never be sitting silent the whole time. You're there streaming, say something...anything would do.
I had asked about this several times, sort of gave up asking. It has been years and the only dashboard update has been the one you see. It's better than legacy (which is still available).
They need a YouTube style dashboard / analytics setup. Would be nice to see demographics and so much more.
Ensure you're using the low-latency setup: Generate the Low Latency Experimental / Beta key in your Rumble dashboard. Rumble Studio will automatically detect and use it.
I’d also try a shorter Keyframe Interval. Rumble recommends 2 seconds, but I’ve had 1 second working great. It helps with snappier viewer sync and chat interaction, though it adds a small uptick in bandwidth and encoder load (usually not much).
Also, turn on Source Passthrough in your Rumble Studio settings. This gives you lower latency and better quality by minimizing re-encoding on their end. It will, however, disable DVR and rewind.
With this combo I’m getting a really snappy return on chat, nowhere near that delay. Even had a viewer confirm how responsive it feels.
Unfortunately, Rumble wouldn't even get to knock on the "cool kids" club (Amazon, Azure/Microsoft, Google) door with the Northern Data acquisition. Rumble would be more in line outside with CoreWeave, Lambda, Crusoe, RunPod, etc.
Just to put those competitors in perspective, they operate deep in the red on a net/GAAP basis even with explosive revenue growth. CoreWeave, for example, posted a 36% net loss margin in Q1 2026 despite strong adjusted EBITDA.
AI is a money pit all around. Northern Data had major losses last year (roughly $440–460 million) and Rumble is simply going to absorb that now. Are the "cool kids" making it work? There is some skepticism around that as they fund each other with NVIDIA included.
Comparing Rumble Cloud to AWS is nowhere near a fair comparison. AWS offers hundreds of integrated tools, a global footprint, and enterprise SLAs far beyond anything Rumble can offer even with Northern Data complete. It's like comparing a Bugatti to a Honda Civic. Sure, they've built a focused cloud hosting/GPU stack, but that's pretty much where it ends. I know this is a step to build it up, but it's a hefty risk out of the gate as Rumble is already operating in the red as it is.
They will need more than "freedom" and the others already have strong privacy and security. They need services that simply standout and outperform.