Finally, the first trailer for my game!
Please forgive me for taking so long.
I hope you like it ❤️
NOW ON CONSOLE STORES!
Wishlist on PlayStation 5: https://t.co/V4Or1eRLLu
Wishlist on Xbox Series X|S: https://t.co/QxFq06cTqt
Wishlist on Steam: https://t.co/RvaGVvSawt
Finally, the first trailer for my game!
Please forgive me for taking so long.
I hope you like it ❤️
NOW ON CONSOLE STORES!
Wishlist on PlayStation 5: https://t.co/V4Or1eRLLu
Wishlist on Xbox Series X|S: https://t.co/QxFq06cTqt
Wishlist on Steam: https://t.co/RvaGVvSawt
I understand your point of view, my friend.
I know I still have a lot to learn, but I’m getting better every day and doing my best. For now, though, this is all I’m able to deliver. This is my limit.
I live in Brazil, and here I have to get by with the bare minimum just to make it through the week and be able to keep working on my project. Every day, I think about giving up because I’m simply not making any money from this. I’m only spending money on development. I really hope that one day all these years of development will be worth it.
Thank you for your advice, but I can’t afford to hire a team. I’m trying to stay optimistic through all of this. If what I’m doing doesn’t appeal to you, that genuinely makes me sad, but maybe someone else will enjoy my game.
The guy in that other comment is already wishing death upon my family just because he THINKS I used AI or stole animations(that part, I’m going to take as a compliment).
I’ve been receiving a lot of positive comments, and they motivate me so much to keep developing. But some of the negative comments feel more like threats than constructive criticism, and that really makes me question whether it’s worth continuing.
@1875v Hahahaha, thanks for appreciating my work! I added the animation and real-time physics, and the result turned out really nice. But I can make it even better in the future.
As for the plot… You’ll see. 👀
@JaberAltarrah Hello, that is certainly my goal. However, to integrate my game into "Play Anywhere," I need to meet Microsoft's requirements; I hope everything works out and I succeed. Thank you!💚
@IsabelleShocc Thanks a lot, my friend.
Absolutely; in fact, I am prioritizing optimization for the Steam Deck throughout the entire development process.
Thank you so much for your comment. Your words really motivate me to keep developing the game. Some people don’t realize how difficult it has been to get this far after so many years of work. Every single day, I thought about giving up, so I really appreciate the recognition.❤️
And yes, there are weapons in the game! There are 3 types: throwable weapons, melee weapons, and the revolver. I really regret not showing them in the trailer, but I promise I’ll show them in the next one. Each weapon has two different attacks.
Hello! The music in the trailer was made by “FeThomaz” from the band “Arthaz.” It was recorded at home, without a studio. Some of the other music tracks and sound effects were made by the musician “Misawa” from the band “Coraline.” Other tracks were purchased as asset packs from the official Unity Asset Store.
When I release the game, all of the artists will be properly credited, and I have documentation and materials to prove the origins of all the assets used in the game.
I’m taking the time to carefully respond to these comments because I don’t want people to think I’m a fraud. I’m an artist who is completely against the use of AI.
Thank you for your comment, and I really hope I don’t disappoint you. ❤️