Neuro Diversion aims to create cool games, raise money for charity, and create a platform to elevate the voices of underrepresented people.
Led by @beanborg
Hello! I've decided to retire this account in favor of keeping everything on my main account; @beanborg!
Go follow me there if you want to stay updated, thanks!
Hello! I've decided to retire this account in favor of keeping everything on my main account; @beanborg!
Go follow me there if you want to stay updated, thanks!
This island... no, it couldn't be..... the whole island is a giant turtle!?
Made a #tweetcart based on the coolest media trope ever! This animation fits in just 278 bytes! (next tweet)
#pico8#codeart
We are too amused to be able to tweet out that we are publishing @NeuroDiversion 's invaluable @SIEGECON presentation on the Art of the #TweetCart Check out this fun and useful tool here: https://t.co/QNDHu9bKY1
This was definitely my most ambitious game jam ever.... it has three hugely different game states plus a dialogue system with an in-depth story. I see a post mortem coming...
This idea was sitting in my head for months and I do think I did it justice! I hope you all enjoy <3
Gratz to @NeuroDiversion for a great #gamedev article on @gamasutra To learn more about their work on fantasy consoles, check out this fun @SIEGECON video: https://t.co/THtpukcp6U
I wrote an article about the design decisions behind my hybrid management-dueling-narrative game Millennium Maximus! It is very thorough, going into just about everything! You can check it out here: https://t.co/GYjchvKcIG
#pico8#postmortem#gamedesign#indiegame#indiedev
I wrote an article about the design decisions behind my hybrid management-dueling-narrative game Millennium Maximus! It is very thorough, going into just about everything! You can check it out here: https://t.co/GYjchvKcIG
#pico8#postmortem#gamedesign#indiegame#indiedev
Pushamo is a fresh take on block-sorting that's as frantic as it is satisfying! Run around a grid to push shapes and form squares, adapting on the fly based on what tetrominos you get!
https://t.co/ssH2zwPOzj
#screenshotsaturday#indiegame
It's #ScreenshotSaturday Sunday! Instead of joining global-game jam, I'm writing a post-mortem on my previous game, Millennium Maximus! I want to talk about why it was so ambitious, the design and implementation choices I made, and reveal a big secret about it. Here's a preview:
I finished #SheraandthePrincessesofPower this month, and so I made a magical girl transformation in 280 bytes! (Code in next tweet) This was by far my hardest #tweetcart, so I hope you like it! I wanted to have so many effects but the limit is so small....
#pico8
I just started #InfinityTrain and I'm already in love!! So I animated the logo in a #tweetcart that fits in just 265 bytes! (Next tweet with code). I think Tulip would be fascinated!
#pico8#generativeart