Hello! I’m looking for 10 people to join a closed testing group. I’ll announce the dates soon, since the game is still in early development.
The game will be paid and won’t have an alpha or beta release—it will launch only when it’s fully finished with all planned features. TY4U!
I uploaded a new devlog with some new images. I'll upload a gameplay video very soon. There are still many things to polish, but the event system and the feature that allows the artist you create to die are already working.
I'll leave the maximum at 250 for each region for now. I may lower it to 200 if there is too much lag, since the NPCs will be like playing against other players (they will be autonomous), so they will use a lot of CPU.
How many NPCs per continent should be the max?
Right now the cap is 100 per continent (6 continents, so 600 NPCs total). I’m trying to optimize this system as much as possible since it’ll be the heart of the game.
First devlog published on Itchio covering the game design logic.
The system is programmed, but I am prioritizing other mechanics before starting the UI. Your feedback is key. 🫡
https://t.co/SriJcCk9Lf
#gamedev#indiedev#RisingSound
I will be uploading devlogs to the itchio page (you can find it in my bio) soon, so I suggest you follow or save it :)
(I will also be posting news here)
@simulator2100 I think it will be for PC, and the Alpha version will be free, so you can be beta testers :), But for now, it will only be available for download on https://t.co/iLrXLZ4bcn.
I've been inactive because I'm working and finishing my last semester of my professional degree, but I'll be able to start soon. Although I've seen many simulation games that have been released for mobiles or will be released soon, which makes me wonder whether to make it for 📱.