Going viral with an AI influencer isn’t about luck—it’s about workflow. By combining APOB AI with Seedance 2.5 and GPT Image 2.0, creators can generate high-retention, 30-second videos with flawless character consistency, instant hooks, and uninterrupted visual flow.
The long wait is finally over. Customuse just launched Character Animation and this could be a real game changer for creators.
This makes a lot of sense for Roblox creators. Being able to generate and edit animations for both R6 and R15 characters without jumping between different tools is a genuinely useful workflow improvement.
Text-to-animation, video motion capture, and native support for Roblox R6 and R15 rigs are all in one place. The Customuse workflow just got a massive upgrade.
Birthday Bash
Seedance 2.5 on @makeugc
Prompt
Context: Photorealistic raw social-media party clip, spontaneous and reckless birthday energy. Filmed on a modern smartphone held by a passenger in a neighboring car, handheld through the car's open window, phone main lens, wide field of view, deep focus.
It looks like an unedited horizontal phone video posted to social media, never like a film production. Night, an elevated multi-lane city toll highway after rain: wet dark asphalt with white lane markings reflecting every light, a low concrete median barrier, tall streetlights passing overhead, a distant city skyline glowing low in the background.
The road stays wet the whole time, no rain falls. Visual grade: smartphone night-mode color, mixed warm sodium and cool white LED streetlight, crushed blacks, clipped red taillights, natural skin, phone sensor noise, compression softness, motion blur on fast movement.
Format: 16:9 horizontal widescreen, 30 seconds, one single continuous take with no cuts — each Shot below is a continuous beat of the same take, flowing directly into the next. Real time speed throughout. Location this video: the toll highway lanes, with the camera car driving in the lane to the left of the Jeep, both cars moving toward frame-left at the same highway speed.
Reference: @[Image 1](image_1) — use strictly for her exact facial features and makeup: soft glam makeup with flushed cheeks, , glossy nude-pink lips, small gold nose ring, a gold necklace with a small red cherry pendant. Her outfit (replacing any other clothing): a pale blue floral-print chiffon mini dress with an off-the-shoulder sweetheart bodice, small ruffled puff sleeves sitting off the shoulders, a front tie detail at the bust and a tiered ruffle skirt. Only her head, torso and arms are ever visible.
@[Image 2](image_2) for the Jeep — use strictly for the vehicle's exact shape, color, wheels and details — Create an ultra-photorealistic, high-resolution automotive product image of a pastel baby-pink Jeep Wrangler two-door off-road SUV, shown from a front three-quarter angle, with the front and driver's side clearly visible.
Vehicle Design: Classic boxy Jeep Wrangler silhouette, short wheelbase, two-door hardtop configuration, upright windshield, flat hood, wide fender flares, exposed hood latches, signature seven-slot black front grille, circular LED headlights glowing cool white, black side mirrors, black door handles, and rugged black side steps.
Body Color: Soft pastel blush pink with a smooth, glossy automotive paint finish. The roof, doors, hood, front bumper, and fender flares all feature the same matching baby-pink color.
Wheels and Tires: Four oversized black all-terrain tires with deep aggressive tread patterns, large matte charcoal-gray five-spoke alloy wheels, raised suspension, generous ground clearance, and realistic tire sidewall textures.
Additional Details: Dark tinted side and rear windows, realistic windshield reflections, visible windshield wipers, black trim around windows, subtle amber side marker lights, rugged front bumper with black tow-hook mounting details, and accurately proportioned body panels.— a man whose face stays in shadow; only his relaxed left forearm resting on the driver's window sill is clearly visible.
The Friend is described in text only — the young man holding the phone; he is never seen, only heard, except for one blurry fingertip during a single lens wipe. The bottle is described in text only — a full dark green champagne bottle, the foil torn away, its glass mouth bare and open from the first frame.
The pistol is described in text only — a black handgun lying on the rear seat beside sharon, out of view until she picks it up. Spatial anchor: sharon leans out of the rear door window of the Jeep, directly behind the driver's window, out to her waist, facing the camera car. Because she faces the camera, her right hand is at frame-left, toward the Jeep's front, and her left hand is at frame-right, toward the Jeep's rear.
The bottle is always in her left hand until she throws it; the pistol is always in her right hand. The camera car is in the lane to the left of the Jeep, 2.5 meters away; its black right side mirror sits in the lower left corner of the frame. Not in the driver's window. Not in the rear quarter window. Not on the roof. Wide 16:9 framing keeps the Jeep, Jessica and a large area of open night sky above her visible at all times. — Allow scene to establish.
Shot 1 Camera: Wide-medium handheld from the camera car's passenger window at door height, framing the Jeep's left side with sharon in the upper middle, slightly looking up at her, plenty of sky above.
Foreground: The camera car's black side mirror in the lower left corner. Midground: sharon out of the rear door window; the driver's forearm on the front window sill; the green Jeep's door and fender clearly visible below her. Background: Night sky, passing streetlights, the city skyline low at frame-left.
Act: 0–3s. sharon holds the bottle high to the sky in her left hand, right arm raised, head tilted back laughing, her hair whipping in the wind. Constrain: The scene opens mid-celebration — sharon is already out of the window in the first frame.
Audio: Heavy wind buffeting the phone mic, engine and tire roar on wet asphalt. sharon — [bright, slightly raspy, shouting to the sky over the wind] "Happy birthday to meee!" The Friend — [close to the mic, laughing] "Let's gooo!"
Shot 2 Camera: Same handheld position, natural hand shake, reframing half a beat late as sharon turns toward the lens. Foreground: The side mirror in the lower left corner. Midground: sharon facing the camera. Background: Streetlights and night sky. Act: 3–7s. sharon lowers the bottle, spots the phone, points straight at the lens with her right hand and laughs, then holds the bottle out toward the camera in her left hand like a trophy, eyebrows raised. Constrain: — Audio: Wind. The Friend — [loud, calling her] "sharon! Look over here!" sharon — [teasing, grinning] "Get a good shot, okay?!"
Shot 3 Camera: Same handheld position; the Jeep drifts slightly closer so Jessica grows larger in frame. Foreground: The side mirror in the lower left corner. Midground: sharon and the bottle at chest height. Background: Streetlights sweeping past. Act: 7–10s. sharon presses her left thumb firmly over the open glass mouth of the bottle and shakes it hard up and down, foam building under her thumb, eyes locked on the lens with a mischievous grin. Constrain: The bottle mouth is bare open glass under her thumb — no cork, no cap. Audio: Wind, bottle sloshing. The Friend — [nervous laugh] "Uh oh, don't aim it over here!" sharon — [sing-song] "Ready or noooot!"
Shot 4 Camera: Same handheld position; on impact the frame jerks sharply to the right and swings back to sharon. Foreground: Champagne foam splattered on the lens. Midground: sharon aiming the bottle at the camera car. Background: Streetlights blurred behind the foam. Act: 10–13s. sharon slides her thumb partly off the bottle mouth; a thick fizzing jet of white foam blasts toward the camera and splashes onto the lens.
At 12s a blurry fingertip enters from the bottom edge of the frame, wipes once across the lens from left to right and leaves; the image clears with soft smeared streaks that slowly fade. Constrain: The Friend appears only as that one fingertip — no hand, arm or reflection of him. Audio: Loud fizzing burst of foam. The Friend — [shocked, then laughing] "Oh my god! I'm soaked!" sharon laughs loudly.
Shot 5 Camera: Same handheld position, Jessica centered, faint smear streaks still on the lens. Foreground: The side mirror in the lower left corner. Midground: sharon drinking. Background: Streetlights and night sky. Act: 13–17s. sharon tips the bottle up with her left hand and drinks straight from it, foam overflowing down her chin onto the yellow bodice of her dress. At the same time her right hand drops inside the car, below the window line, out of view. Constrain: The pistol stays out of view inside the car during this shot. Audio: Wind. The Friend — [chanting, hyped] "Drink! Drink! Drink!"
Shot 6 Camera: The frame tilts up and holds from the camera car's window: the Jeep's roofline across the lower middle of the frame, Jessica in the center, the entire top half of the 16:9 frame open night sky.
Foreground: — Midground: sharon with her arms raised. Background: The bottle flying alone in the night sky above sharon.
Act: 17–18s. Jessica throws the bottle straight up with her left hand and lets go of it completely — her left hand is empty and open as the bottle leaves it. The bottle flies about three meters above her head, spinning end over end, its open mouth spraying a curling trail of white foam across the dark sky. While the bottle is still rising, her right hand comes up from inside the car holding the pistol, arm extended straight up, barrel aimed directly at the airborne bottle, eyes locked on it.
Constrain: The bottle is fully released and airborne, never touching or held by sharon again. The bottle travels straight up and stays directly above sharon, moving along with the Jeep, fully visible inside the frame at all times — it never flies sideways or backward behind the Jeep and never leaves the frame. Audio: Wind. The Friend — [alarmed] "Wait, what are you doing?!"
Shot 7 Camera: The same tilted-up wide frame holds still: sharon and her raised pistol in the center, the airborne bottle clearly visible in the upper part of the frame, a clear stretch of empty night sky between the pistol and the bottle. Foreground: — Midground: sharon aiming upward with the pistol, her left hand empty.
Background: The bottle at the top of its arc. Act: 18–20s. The bottle hangs in the air at the top of its arc for a split second and starts falling back toward sharon. As it falls, sharon fires once with the pistol aimed precisely at the bottle — the bullet hits the airborne bottle dead center, and with a small muzzle flash the bottle shatters instantly into many pieces: a large, clearly visible burst of white foam and glittering glass fragments scattering high above her, lit by the streetlights. Constrain: Jessica, the pistol and the airborne bottle are all in frame at the moment of the shot; the bottle is never in her hand when she fires; the bullet hit and the shattering into pieces must be fully visible on screen; one shot, a direct hit, and the bottle shatters at the exact moment she fires. Audio: One sharp gunshot crack echoing off the highway, a sharp glass shatter in the air.
Shot 8 Camera: The frame lowers back to sharon from the camera car's window, handheld. Foreground: Falling droplets and glass glitter drifting across the lens. Midground: sharon lowering the pistol. Background: Streetlights, glitter blowing back behind the cars. Act: 20–24s. Fine droplets and glass glitter drift down like snow. sharon lowers the pistol, blows softly across the top of the barrel, looks straight into the lens and smirks — calm, unbothered. Constrain: — Audio: Wind. The Friend — [stunned half-whisper] "No way... oh my god." sharon — [cool, flat] "Cheers."
Shot 9 Camera: Handheld from the camera car's window, swinging forward to follow the Jeep as it pulls ahead, now seeing it from behind at a three-quarter angle. Foreground: The side mirror in the lower left corner. Midground: The green Jeep accelerating away, Jessica waving her left hand out of the rear door window. Background: Wet road ahead, red taillights reflected on the asphalt. Act: 24–27s. sharon slaps the outside of her door twice with her left hand; the Jeep accelerates and pulls ahead toward frame-left, water spraying from its rear tires off the wet road. Constrain: The Jeep moves forward and away — it never reverses or swaps sides with the camera car. Audio: Engine revving. Jessica — [shouting back, laughing] "Byeee!" The Friend — [laughing] "Hey, wait for us!"
Shot 10 Camera: Handheld from the camera car, looking straight down the lane ahead at the back of the Jeep. Foreground: — Midground: The green Jeep seen straight from behind, the spare tire on the rear door visible, red taillights glowing. Background: Distant city lights; the upper third of the frame is empty night sky. Act: 27–30s. The Jeep shrinks into the distance toward the city lights, its taillights reflected on the wet asphalt. Constrain: — Audio: Fading engine, wind. The Friend — [laughing in disbelief] "That girl is crazy..."
Negative prompt: No music. No subtitles. No on-screen text, captions or watermarks. No cinematic lens look, no shallow depth-of-field portrait blur, no gimbal or dolly smoothness, no slow motion, no film grain, no letterbox bars, no cinematic color grade. No 3D or CGI animation style. No vertical or 9:16 framing. The bottle must not leave the frame before it is hit. The bottle is never held in her hand while the pistol is fired. The bottle is never shot while in her hand, and never intact after the hit.
Customuse is making character creation feel more complete.
Being able to design your character and bring it to life with custom 3D animations in the same workflow is a huge win for creators and game developers.
Character creation and animation in one workflow is a real unlock. Prompt a motion or drop in a reference video and export something you can actually edit.
These honeybees are enough for them.
Seedance 2.5 on @TapNow_AI
Prompt
ABURAME INSECT SWARM VS ARMED MAFIA DURATION: 10 seconds ASPECT RATIO: 16:9 LANDSCAPE FPS: 24 FPS with brief 60–120 FPS slow-motion moments FORMAT: Cinematic Live-Action STYLE: Ultra-photorealistic REAL LIVE-ACTION, high-budget Japanese action thriller, photorealistic human character, realistic insect VFX, cinematic 8K, realistic physics, extremely dynamic camera movement, intense choreography, bright clear daytime. --- CHARACTER — FLEXIBLE USE THE CHARACTER FROM THE PROVIDED IMAGE REFERENCE. The character can wear ANY outfit or character design. Maintain the exact: - Face - Hairstyle - Body proportions - Skin tone - Clothing - Accessories - Overall appearance NO CHARACTER REDESIGN. The character possesses a supernatural ability to control thousands of insects. --- LOCATION — MODERN JAPANESE CITY A busy modern Japanese city street during bright daytime. Narrow urban road surrounded by Japanese buildings, convenience stores, restaurants, apartment buildings, vending machines, parked vehicles, overhead electrical cables, Japanese street signs and pedestrians. Several dark-colored cars are parked around the street. A group of armed mafia-style criminals surrounds the character. The environment must feel like a realistic Japanese live-action action movie. --- ⚔️ ACTION TIMELINE 0–1.5 SEC — MAFIA ATTACK The character stands in the middle of the street. A group of armed mafia members suddenly raises their firearms and attacks. Muzzle flashes appear as they fire toward the character. The character immediately reacts and moves sideways at high speed. CAMERA: Start with a wide street shot. Immediately perform a rapid handheld push-in toward the character. As the gunfire begins, execute a fast whip-pan following the incoming attack, then rapidly track the character's evasive movement. Keep the attackers in front of the character, clearly visible as the threat. --- 🔥 CRITICAL SLOW MOTION #1 As the first projectiles pass extremely close to the character: TIME SLOWS TO 15–20%. The character twists their body and narrowly avoids the incoming attack. Camera performs a fast 180° orbit around the character. Muzzle flashes, smoke, dust and flying debris become highly detailed. After approximately 0.5 second: SNAP BACK TO FULL SPEED. --- 1.5–3 SEC — INSECT AWAKENING The character lands and immediately extends one hand. A deep buzzing begins. Small black insects emerge from beneath the character's clothing. Hundreds become thousands. The insects rapidly pour from the sleeves, collar and back. CAMERA: Fast low-angle push-in toward the character. Extreme close-up of several realistic insects. Then the camera rapidly pulls backward as the swarm expands around the character. The mafia continues attacking from the front, forcing the character to defend against multiple attackers. --- 3–5 SEC — SWARM COUNTERATTACK The character suddenly thrusts one hand toward the mafia. The entire swarm launches forward like a gigantic living black wave. CAMERA: Aggressive whip-pan from the character's hand directly toward the mafia. Immediately transition into a high-speed tracking shot flying alongside the insect swarm. The swarm races down the street. Mafia members attempt to aim and fire, but the insects rapidly surround their weapons and bodies. --- 🔥 CRITICAL SLOW MOTION #2 — SWARM IMPACT The first wave reaches the mafia. TIME SLOWS TO 15–20%. Camera moves extremely close to the attackers. Thousands of insects fly past the lens. The mafia members attempt to shield their faces as the swarm completely surrounds them. Muzzle flashes become frozen momentarily inside the moving insect cloud. Individual insects are clearly visible. SPEED RAMP → FULL SPEED. The swarm suddenly expands outward. The attackers stumble backward and lose their formation. --- 5–7.5 SEC — INSECT HUNT Several mafia members attempt to retreat between parked cars. The character makes a sharp hand gesture. The insect swarm splits into multiple streams. Each stream rapidly pursues a different attacker. CAMERA: Extremely fast side-tracking shot. Camera moves between parked cars. Rapid whip-pans connect each attacker. Use short handheld impact shakes whenever the swarm hits. The character remains in the background controlling the entire swarm. --- 🔥 CRITICAL SLOW MOTION #3 — TOTAL SURROUND All remaining mafia members are suddenly surrounded by the insects. TIME SLOWS TO 20%. Camera performs a dramatic 360° orbit around the giant swarm vortex. The attackers are barely visible inside. Dust, loose paper and clothing move naturally from the pressure of the swarm. The character closes their fist. HARD SPEED RAMP → FULL SPEED. The insect vortex violently contracts. The mafia members are thrown backward onto the street. --- 7.5–9 SEC — SWARM RETURNS The character opens their hand. The entire insect swarm immediately reverses direction. Thousands of insects race back toward the character. CAMERA: Camera rapidly tracks backward while facing the character. The swarm flies directly past the camera, creating an immersive fly-through effect. Then the camera performs a rapid 360° orbit around the character. The insects spiral around the body before disappearing beneath the clothing. --- 9–10 SEC — FINAL SHOT The character stands calmly in the middle of the Japanese street. The mafia members are down in the background. No gore. Smoke and dust slowly settle. A few insects fly through the sunlight. CAMERA: Low-angle shot from street level. Smooth crane-up combined with a slow cinematic push-in toward the character's face. Final insect passes directly across the lens. CUT TO BLACK. --- 🎥 CAMERA PRIORITY The camera must NEVER feel static. Use: - Rapid tracking - Whip-pans - 180° orbit - 360° orbit - Low-angle tracking - Fast push-in - Fast pullback - Side tracking - Handheld impact shake - Speed ramps - Motion blur - Brief 60–120 FPS slow motion IMPORTANT: Slow motion is reserved ONLY for the three critical moments. The rest of the sequence stays fast and energetic. COMBAT BLOCKING The mafia always remains in front of the character during confrontation. The character never turns their back toward the attackers while defending. The camera must clearly establish the spatial relationship: CHARACTER → INSECT SWARM → MAFIA The attackers must remain visually readable even during the fastest camera movement. --- 🔊 AUDIO NO BACKGROUND MUSIC. Realistic cinematic SFX only: - Japanese city ambience - Footsteps - Gunfire - Muzzle flashes - Weapon handling - Bullet impacts against cars and pavement - Clothing movement - Increasing insect buzzing - Thousands of wings - Fast swarm movement - Wind pressure - Impact sounds - Dust and debris During slow motion, the gunfire and insect buzzing become deep and detailed, then rapidly return to full intensity during the speed ramp. --- ❌ NEGATIVE PROMPT No static camera, no slow camera throughout, no excessive slow motion, no random camera movement, no floating camera, no impossible camera physics, no character redesign, no face drift, no hairstyle change, no costume change, no cartoon, no anime rendering, no cel shading, no game graphics, no plastic CGI, no giant insects, no unrealistic insects, no teleportation, no disappearing enemies, no duplicated characters, no blood, no gore, no excessive destruction, no character facing the wrong direction, no mafia suddenly appearing behind the character, no text, no subtitles, no logos, no watermark.16:9.
The AI video race keeps getting more competitive and honestly, that’s great for creators
The Q-series is back after an 8-month gap, landing right as Seedance 2.5, Kling 3.0 and MiniMax H3 in the same window are making the competition even more intense.
Vidu Q4 Preview is the one I’m watching for the workflow, not just the price tag:
→ Up to 15 reference images
→ Up to 3 reference audio tracks
→ 2K / 4K output
→ From $0.014/sec
What stands out to me most is the price-to-quality ratio. It’s almost one of the lowest-cost options in the industry, making it much easier to actually iterate and experiment, while the output quality feels surprisingly close to what I’d expect from ad-level AI video generation.
Low price, yet quality comparable to Seedance.
And 15 reference images is the interesting part.
Consistency across characters, products, styles, and visual details is usually where AI video workflows start falling apart. Having that much reference control, combined with a cost low enough to iterate, makes Vidu Q4 Preview feel more like a practical creative tool than a one-shot demo.
Which AI video model are you running this week and what would you create with 15 reference images?
#ViduQ4Preview | #ad | #ViduAI | #AIvideo
This whole cat driving scene was made through Pollo MCP @itsPolloAI.
What I liked most was being able to go from a random idea to a full multi-shot video without constantly switching tools. I could keep the same references, refine the concept, generate shots, and make changes right inside ChatGPT.
It makes experimenting with weird ideas like this one way more fun.
A little color never hurt anybody.✨💚💗
Created with GPT Image 2.0 on @TapNow_AI
PROMPT 1:
Create a vibrant high-fashion editorial photo using the provided woman as a strict identity reference. Keep her exact face, skin tone, and long dark wavy hair.
She stands confidently on hot-pink stairs wearing an orange-red sequin crop top, glossy fuchsia wide-leg satin pants, lime-green metallic heels, colorful bangles, gold hoops, and a ruched lime-green clutch.
Set the scene in surreal oversized pink, coral, red, and orange architecture with stairs, large arches, geometric platforms, a red sphere, and glimpses of bright blue sky. Use strong midday sunlight with crisp shadows and sparkling highlights.
Camera: slightly low-angle, full-body vertical fashion shot, 35–50mm lens.
Premium photorealistic fashion campaign, bold color blocking, saturated colors, natural proportions. No text, logos, extra people, distorted limbs, or outfit changes.
PROMPT 2 :
Create a photorealistic high-fashion editorial using the provided woman as a strict identity reference, keeping her exact face and long dark wavy hair.
She sits confidently on oversized hot-pink stairs, one leg extended downward and the other bent on a higher step, holding a lime-green ruched clutch. She wears an orange-red sequin crop top, glossy fuchsia wide-leg pants, lime-green heels, colorful bangles, and gold hoops.
Surround her with surreal pink and coral-orange geometric architecture, a partially visible red sphere, and bright blue sky. Strong midday sunlight, crisp shadows, saturated colors, luxury magazine aesthetic.
Camera: slightly low-angle, full-body vertical shot, 35–50mm lens. Keep both shoes visible.
No text, logos, extra people, distorted limbs, outfit changes, or green architecture.