I worked on a 3rd person Hero shooter awhile back. I probably got the most creative freedom when designing here, AND proper time to execute them. Because of this, it feels like they are some of the best work that I’ve done.
I’m going to make a thread of all the blockout below.
Designing around portals isn’t like designing your typical multiplayer arenas. It’s a fun but meticulous challenge to get just right.
I’m looking forward to seeing who can stand out and make some compelling maps. And I’ll be doing my best to communicate/educate along the way!
Our new Halo Infinite map "Dawn Chorus" is now Published!
Made for 2v2 Action the map support CTF, Oddball,KOTH, Strongholds and can be pushed to 4v4.
Level Design : @Trignate
Environmental Art : @Frenchyssss
Lighting artist : @GlxTheForger
Bookmark ➡️ https://t.co/JE0W3uuoGS
Time to introduce "TIMELESS" 🔨 a Halo Infinite map currently being arted by the one and only @ZaddyHammer.
The Map is design to be nothing like a Halo map.
Layout : @BlazeDillon & Frenchys
Art : Zaddy
Platform scrip : @total_legend
Keep your eyes peeled 👀
COVENANT is a First-Person Dark Fantasy combat game in which you play as a messenger sent from above. Wield martial arts, secret magic, and ancient weapons to explore a vast interconnected world.
Wishlist
https://t.co/TLdkao1BB0
Greater Things Are Coming
https://t.co/nJbpOsi5Hp
🔥 AFFINITY🔥
This 4v4 takes place in a Forerunner facility taken over by the Flood.
Level Design:@BlazeDillon
Environmental Artist:@Frenchyssss
Lighting Artist:@EthanHibbs9
Script:@total_legend
➡️https://t.co/e9wugYUdFk
#HaloInfinite#Halo
Introducing Kinyozi, my entry for the @ForgeHub 4v4 Stockpile competition. Made in collaboration with @Frenchyssss & @GlxTheForger#HaloInfinite
https://t.co/wO4jMkx98C
Been super busy lately and not had much headspace to be creative outside of work, but here��s a few doodles from the past month or so that I never got around to posting. #leveldesign #gamedev
We updated our website to give you a small glimpse of who we are, what we stand for, and what we've been up to over the last few months. In the future we'll be posting dev blogs and project updates here as we go, so stay tuned.
Greater things are coming.
https://t.co/VJFHy4cdPo
Remnant has finally been released.
@EthanHibbs9 on the Environment Art, layout by myself. Inspired by Delta Halo architecture, Remnant is a 4v4 map built for CTF. Thanks to all those who playtested and provided crucial feedback.
Bookmark below:
https://t.co/KI16QzmJNR
Its been a long journey but Guillotine is finally released! Blockout by @NocturnalLahont and Art by myself! Goodluck and protect your neck.
Bookmark: https://t.co/PBRJPH8vmX