Believe in your... beat!
Watch the Final Trailer for DIGIMON BEATBREAK.
Featuring the main voice cast and a first listen to the opening theme song.
https://t.co/GBmOdixKSh
Begins October 2025.
#Digimon#BEATBREAK
@GamesCage_ You have beaten the final boss... the credits roll... the aftercreditscene starts playing and Trip slowly takes of the helmet...
"You may call me... Infinite. In the brief moments that remain to you"
- Fade to Black -
*Sonic Forces+ Trailer starts playing*
@ShadowAvenger32 @notkdsm The boost can be performed at any point of the homing attack (frame 1 till the hit/impact) So the further away your Homing Target is, the more time you have for the boost input.
Hope this could help 🙏
❗️❗️❗️WHAT THE "BOUNCE HEIGHT" SETTING IN SONIC FRONTIERS IS - HOW IT AFFECTS MOMENTUM - AND WHY YOU SHOULD MAX IT❗️❗️❗️
❗️❗️❗️NO SPOILERS❗️❗️❗️
A Fastcut Showcase, because I did not see anyone else mention/talk about it: #SonicFrontiers
@ShadowAvenger32 @notkdsm The timing is not that strict actually
You perform the air boost (dont forget to hold a direction) during the homing Animation
A way to practice is to stand in max lock on range so you have a lot of time to perform the boost.
Footage is the switch version so it should work!
@brownies_hash Because the Tech is a reference to the BLJ (Backwards Long Jump) from the hit speedrunning game mario 64 where you can do the same thing but like way stronger (you should check a YT Video on it)
... Also the power of Video editing 👌
@sixthousandj jup, my theory is that they only have a slide backwards animation. So when you slide on the wall backwards it just pushes you back against the wall allowing you to jump again
@NotImportantUs1 The legendary is your bike/"HMs" In this game and you get them really early. This has been in trailers and reveals/interviews for ages though haha