@SketcheeClown Scott Cawthon has stated that Bonnie is officially meant to be blue and he wanted him to be blue. Pretty sure in FNAF 1 he had a slight purplish blue color and due to lighting he appeared way more purple.
@Awsomeguy14312@TTVStarzwitch@zetorocks@FNAF_ScottGames The movies are a completely different universe. Not to mention the minimum wage in 2003 was $5.15 per hour, where in FNAF 1 your payed $4.00 an hour, though thats not conclusive evidence. The paycheck is dated November 12, and The Week Before suggests Ralph works Monday–Friday,
@maskedmedia89@salmonder21@infadier Your just being insanely harsh. Yes, some of the balancing and map designs were a bit weird, but the designs were insanely good. The animations looked almost motion captured. Yes you can argue it was boring, but other people may have enjoyed it.
@fallenmidnights@WPotato01@MercuryMercM They said the maintenance is separate from the update, and that the update is basically almost done. They said we would get weekly-ish updates, then went silent for a whole month. It's not normal for a game to be in maintenance for over 2 months.
@JamBudds_ I thought SOTM had really good storytelling, and pretty decent gameplay. I'm mostly concerned on how all this lore connects and how it ultimately matters in the end.
@silly4buniez Yes, BBN uses the FNAF IP, but that doesn't mean BBN itself isn't their game. They still created the game, its original assets, mechanics, animations, music, and commissioned work. There's a difference between making a FNAF fangame and copying another fangame.