@ptrschmdtnlsn So mobile gpus like the one in the switch use a different type of GPUs called tile based deferred renderers. They're very power efficient, but a vertex shader gets calculated about 3x as often, so adding complexity to a vertex shader impacts performance more than you would think.
@BucketBoy071 @SteamFrameOut The trackpads are now haptic instead of having a mechanical button, similar to the feel of MacBook trackpads. They feel real nice.
@3sikifighter Psp is fixed hardware vs thousands of smartphone hardware setups.
Phone companies don't have the same relationship with game publishers that Sony/Nintendo does, and devkits for phones aren't really a thing.
When I play games on my phone, I usually emulate consoles.
@D_S_O_Gaming Unreal 5 can be fast, just look at split fiction. It's reputation for shit performance comes from it being the most appealing option for projects that were never going to run well regardless of engine choice.
@Pearl__Everr@meme_blend Core functionality is 3D modeling, animation, and rendering. It's extremely versatile and built to fit into a ton of different workflows, which can make it really confusing until you know which UI elements and keyboard shortcuts you actually care about.