I normally keep silent about stuff like this on social media but this is probably close to the 100th time Formula One Management (@F1Media) has falsely blocked my @YouTubeGaming@EASPORTSF1 game content worldwide based on a false claim mistaking me for using real life F1 footage, using their automatic content ID claim system.
As someone who is trying to make their dream come true living off of revenue making content on the F1 games, this is disastrous for me, especially during F1 games launch. However this happens multiple times per month, causing me to lose viewership and important revenue for the first days after the livestream uploads once the live finishes.
It feels extra hurtful, especially because I absolutely still love Formula 1 and I love promoting the game and the sport through my platforms. To then continuously be hit with setbacks like this which can easily be avoided, is very disappointing. Hopefully something will change soon, because this severely hinders if not stops creators from making content on the F1 games.
Thank you for reading and if you can help share the message so FOM can do something about this, I, my fellow F1 games creators and future F1 game creators would truly appreciate it.
Going LIVE from today, we will be exploring the new Forza Horizon 6 game and story for 3 DAYS IN A ROW sponsored by @ScanComputers & @AMDGaming! My first Forza Horizon playthrough, it’s gonna be awesome 👀🏎️
D66 is een partij van bedriegers en leugenaars. In de campagne met de Nederlandse vlag erbij faken dat ze voor een streng asielbeleid zijn en vandaag tegen de asielwetten van Faber stemmen? Wat een onbetrouwbare bende.
Kijkt u deze campagne video van @D66 nogmaals en realiseer u dan dat hij van A tot Z gelogen is. Dit kabinet heeft nog niets gedaan om deze beloftes in te lossen. Dus deze video was puur kiezersbedrog, dat bent u met mij eens toch?
Have you ever watched @TheTHOMB casually reading chat while racing at 200mph on his F1 sim and think “how is that even possible?” Turns out racing games are literally expanding his brain’s ability to process information. Here’s the science behind what you’re actually seeing.
I started noticing this watching THOMB’s F1 simulator content. He’s monitoring his rig, checking comments, responding to questions, and still hitting perfect racing lines. For most people, (yours truly included, haha), just driving the track would be overwhelming. For him, it’s background noise. This isn’t just skill. It’s neuroscience in action.
Researchers call this ‘attentional bandwidth’, which is basically how much your brain can process simultaneously. Studies show racing game players develop an expanded ‘useful field of view’. Their brains literally process more visual information at once than non-players can handle. One study found racing players could track 30% more objects in their peripheral vision without performance drops!
Here’s why: When THOMB started sim racing, logically speaking, I like to imagine every input demanded conscious thought. Braking points, throttle control, gear selection, all of it required active mental processing. Now? Completely automatic. His brain moved those skills to procedural memory, the same way you don’t think about walking anymore.
This frees up massive mental bandwidth. The racing happens subconsciously while his conscious mind handles chat, strategy, competitor analysis, and commentary. Look at everything in a single moment: track monitoring, mirror checks, telemetry data, racing line, battery management, position tracking, pit strategy, all while engaging his audience. That’s neurological adaptation.
While researching for this post, I discovered that these improvements transfer to real life. Research shows racing gamers demonstrate improved hazard detection while driving, better peripheral vision, enhanced spatial awareness, and quicker decision-making under pressure. The neural pathways developed through sim racing remain active even off the simulator.
When you watch @TheTHOMB operate, you’re not just seeing gaming skill. You’re watching a brain that’s adapted to handle information loads most people never develop. Racing games aren’t just entertainment. They’re cognitive training tools reshaping how players process complex, high-speed environments.
Screenshot from THOMB’s YouTube channel. Check out his content to see this in action 🏁🏎️