@nerdgirltokyo Organizing a fridge while something stands behind you is a perfect small-scale horror setup. Mundane task plus dread is my favorite combination.
@SnailBiteGames Good luck on the last stretch of Next Fest! Asking for feedback directly in the post is the right move. What's the one thing you most want testers to tell you?
@AbdallaEma20733 Owning the bugs publicly and shipping a fix fast earns a lot of trust. Good luck with 0.12.1, hope the next round of feedback is kinder.
@huntmazegame@JanduSoft Sight and sound only makes the marks feel like a safe little secret. Having him read them as a trail later would flip that nicely, mark too much and you lead him straight to you.
@opus_nine9@JanduSoft Monsters hiding inside food is a gloriously weird hook. Co-op horror with flying weapons sounds chaotic in the best way, how many players have you tested it with?
@huntmazegame@JanduSoft Marking your own path in a maze while something roams is such a good tension loop. Does the hunter follow the marks too, or only sound?
Where do you want to be when the lights go out? The night shift starts at the County Morgue. Fear 16/20, one wandering patient, and the hallway is green for a reason.
Hollow Hours, a horror deckbuilder. #ScreenshotSaturday#indiedev#horrorgames#deckbuilder#gamedev
@HuffingtonPants Frustrating in the right way is the whole art of horror. A flat-pack furniture horror game is a great hook, and updating the demo from player feedback is the right move. Fellow indie horror dev here (HOLLOW HOURS, night-shift horror deckbuilder). Good luck this Next Fest!
Finish the shift. Don't let the dread fill up. Sound on. HOLLOW HOURS, a night-shift horror deckbuilder. Steam page coming soon. #indiedev#horrorgame#deckbuilder#gamedev