I'm very excited to share that we've reached an incredibly important milestone in our Game Animation Sample project: Mover! That's right, the long awaited (yet still experimental) successor to the archaic CharacterMovementComponent has been added in our 5.7 update which is now LIVE!
This update includes a brand new locomotion set tailor made for the new Mover pawn, along with some new spring-based movement modes (which can be extended in BP) made by none other than @anorangeduck himself!
#UE5 #gamedev
Also today, sharing a look into the Level Design for Svartalfheim’s Pitmine location in #GodofWarRagnarok . This level was a lot of fun to help contribute to and an immense effort by everyone at @SonySantaMonica
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Post-Content Clarity.
This is the best way to work out whether the content you consume is making your life better or worse.
You see, there is a problem.
While you watch anything, you are distracted by the content itself.
Which means you can’t judge how the content impacts you.
The creator has designed the content to be compelling and to keep you hooked, because if they didn’t, they’d be beaten by another creator who did that better.
But just because something is compelling, doesn’t mean it’s good for you.
You hate-watch adversarial, argumentative videos, not because there is a fascinating question being answered, but because you want to see your team make the other team look silly.
You pity-follow accounts to check in on the slow motion car crash of whatever catastrophe is happening to that person’s existence.
You descend into scroll-holes and browse Twitter arguments as your heart rate gets jacked up through the roof in silent apoplectic indignation.
But once you finish consuming, you forget that you consumed it, move on with your life and don’t assess whether it was actually good for you.
In this way, you are like a shop owner in a shop with no walls – you allow your most valuable resource (your attention) to be stolen by whichever individuals are most bold and aggressive, then tomorrow you forget that they didn’t pay you and allow them to do it all over again.
The solution is to ask yourself this:
How does watching different creators make you feel?
Some YouTube channels are compelling and limbically hijacking and keep me watching, but I feel uptight and tense and negative or cynical and zero-sum after watching them.
I don’t want to message my friends and tell them I miss them or pay people compliments or go outside and see nature.
I feel like the world is against me.
That’s not the sort of content I want to consume any of, no matter how much it makes my dopamine fire.
On the other hand, what is the content that makes you feel most connected to the world?
What makes you feel hopeful, open, prepared, informed, light and aligned?
If your body is made up of things you put into your mouth, your mind is made of things you put into your eyes and ears.
Your content diet should be spirulina for the soul, not fast food for your amygdala.
To achieve freedom you must be able to think for yourself.
If you don’t step in and live intentionally, the best you can hope for is to become a rich, successful or famous slave.
A slave to your base instincts, the worst norms of the society around you and the confused chemical signals of your body.
You will spend your life focused on unhealthy aims defined for you by others and the worst parts of yourself.
You will pass these bad assumptions about life onto your children and loved ones.
Worst of all, you will reinforce these boring, desperate defaults in everyone you encounter.
If you never peer into your programming then you may end up being the cleverest rat in the room, but that’s hardly worth celebrating.
TLDR: clean up your content diet by reflecting on how you feel after you watch stuff.
Its that time of the year, adventurers ... awards season! 🏆
I might be biased, but I know of a certain radical roguelike that has "Outstanding Visual Style" written all over it. 😉
Vote here -> https://t.co/jLGNjYWNmp
#MythForce Multiplayer Performance Update is NOW LIVE on Steam/Epic✅
Over 100 bug fixes👀
Multiplayer performance overhaul🌐
New animated endings💫
New enemy type🦇
Gameplay improvements & more!🎮
Read up on all the changes here👇(it's a long list)
https://t.co/VNVmH8OFKt
Wake up adventurer, it's Saturday morning. 🌞
You know what that means! 😃
Time to watch another episode of your favorite 80's cartoon. 📼
This week on #MythForce.............
We've come a long way adventurers.⚔️
It's our final #WishlistWednesday before #MythForce officially launches on September 12th. 🤩
Get ready to embark on a radical adventure that'll transport you back to the golden age of cartoons. 📺
See you in the dungeon next week! 💀
Let's Get Physical! 🤸♂️
Check out the radical #MythForce collector's & physical editions available exclusively through @LimitedRunGames🌟
Pre-orders open Friday, August 25th. ✅
🚨New NPC Alert🚨
Meet Keaton!
This new Emporium vendor has a knack for helping heroes find "shinies" on their adventures ✨
Read about our new trinket system in the latest #MythForce dev blog 👇
https://t.co/zxyboF0VJf
We have long tweets now, so here's 'This is Rocket League' in text form:
FindableCarpet: Four seconds left!
Shogun: NRG need this immediately, they've got the kickoff in their favor. Kaydop tries to clear, it is almost there, it just has to hit the floor. ViolentPanda puts it a long way, and it's almost there, jstn keeps it alive. Turbopolsa there, bounces--
FindableCarpet: INTO A CORNER!
Shogun: NRG STILL AROUND, JSTN IS THERE FOR THE SHOT, AND--
FindableCarpet: JSTN! JSTN!
Shogun: THIS IS ROCKET LEAGUE!
There are lots of ways to solve the problems that come up from this great illustration of 3rd person aiming/shooting. Especially when dealing with projectiles.
I’ve wanted to talk about our solution for this on TLOU2 for a while and seems like there’s no better time than now! 🧵
Can't wait to start your #MythForce adventure? 🤩
🚨We have BIG NEWS🚨
MythForce will be officially launching on September 12th ✅
Check out our latest trailer from the @ID_Xbox Showcase
Revealed earlier today, @MythForce debuted a brand-new villain, Hexstar, and announced a September 12 release date for Xbox! To learn more about this upcoming roguelike adventure game, the team at Aspyr chatted with @TrentOster. Here's what he had to say: https://t.co/eguYM0TvXN