#UnityTips Do you know the OnOpenAsset attribute? It allow you to call a methods when you double clicking an asset in the project window. Can be use to open/edit some scriptableobject for exemple.
#MadeWithUnity#Unity3d#GameDev#IndieDev
#UnityTips You can easily order in which order are checked the conditions of transitions between different states in an animator, just select the starting state and order the transitions array in the inspector
#GameDev#Unity3d#Animator#Tips
A totally new version of Snaky Snake 🐍 is available in Beta on Android!
You want a be a beta tester and get the app for free: https://t.co/5gQIQx2Kcy
And don't forget to tell me if you like the modifications or not?
#GameDev#IndieGame#ScreenShotSaturday#Gaming#MadeWithUnity
When you press a button by being on its edge and its states switch between "Pressed" and "Unpressed", it's because the raycasting of the pointer exit the button during the "Pressed" anim.
To fix that, use a invisible image you don't animate
#UnityTips#Unity3D#GameDev#IndieDev
#UnityTips Use 2 folders for each type of assets, one for imported assets, for ex. named "Textures", and an other one for working assets named "Textures~" (ignored by #Unity3D with '~' at end)
And use that to automatize the reimportation https://t.co/S0SkYqoua1
#GameDev#IndieDev
You need to always show the current value of variables in the inspector of #Unity3D to debug your game ... Take a look here that can interest you https://t.co/WiHXM24aPv
#UnityTips#GameDev#IndieDev
#UnityTips Do you know you can "override" the default Remove Component in the context menu of a component in the inspector. That will allow you to delete a component who require your component for example #Unity3D#IndieDev#GameDev
If you need a non editable component on a gameobject, if the component is drived by an other one for exemple, use the hide flag NotEditable like that: yourawesomecomponent.hideFlags = HideFlags.NotEditable;
#UnityTips#GameDev#IndieDev#Unity3d