Hey Gamers, friends, and mutuals!
Extremely excited to announce that I've joined @offchain as Senior Gaming Growth to help grow the gaming side of the @arbitrum ecosystem 🔥
When I began looking for my next adventure a few months back, there was only one name that consistently came up and was recommended to me by my entire network and mutuals: @arbitrum!
Having been here a week now, I'm clearly understanding why, and it already feels like it's going to be a perfect fit.
I'm deeply passionate about gaming, esports and web3, and I'll get to push the limit and as @SamSteffanina always says, Web3 Gaming is inevitable!
Especially on Arbitrum.
Let's rock!
It’s time for an update on where Illuvium is at.
Over the past six months, we’ve heavily reduced costs across the studio. Most recently, the team agreed to reduce their wages even further to preserve runway.
With these changes, we now have over 12 months of runway again.
The team we have left is almost entirely focused on the MMO, and most of them have been with us for more than three years. Making this a success is their laser-focused goal, and they don’t want anything getting in the way.
On top of the MMO, we also have a number of new products launching this year:
• The new Celebrations collection for Beyond Set 1, which will be the final release in the Set 1 collection
• Beyond Chaos
• Primal Tactica
• Loadout
The independent studio we licensed our IP to is building Primal Tactica, and the build is nearly complete.
It will debut at Steam Next Fest in October.
I’ve played it and, just quietly, I think it will do numbers. The genre is blowing up atm, and Illuvium receives the lion’s share of the revenue.
P.S. If you want a key to test it, DM me. They only have a few left.
We’re also close to announcing a launch date for Loadout, which will distribute tokens to the Illuvium staking contract and give people a reason to stake ILV and ILV-ETH again.
I’m now doing my final play session of the latest Overworld build before I give everyone my completely honest feedback.
With Overworld now so close, I feel more confident than ever.
Nothing to do with the price of ETH, though.
🚨 NEW: RIOT introduces plans to allow ADCs to play the game 🤯
✅ Targeted adjustments in 26.16:
▫️ Nerfs to support roaming (lane support gold/xp penalty from 25% until level 3 >>> 33% until level 5)
▫️ Buffs to some ADC tools (Berserker’s Greaves, Fleet)
▫️ Buffs to ADC base MR, nerfs to MR growth
▫️ Buffs to Heal
▫️ Testing a variety of speculative things which will be shared later throughout the week
(via RiotPhroxzon X)
Mages Bot and Approach for 26.16
26.15 Rundown releasing later tonight; got a bit delayed this week
Mages Bot in Pro Play
- While Mages Bot at MSI only represented ~20% of picks (and often felt like much more), we have been seeing a significant uptick in their presence and priority at EWC and Kespa Cup and it seems only likely to continue increasing
- This presence has also started to trickle its way into Ranked play in a major way
- Only a few months ago in March, we were seeing a significantly Enchanter and range dominated support meta, which also resulted in ADC and hyper carries in bot lane being very powerful
- These champions benefitted a lot from the Season Start 2026 changes; from things like the ADC quest hyperscaling with Enchanters + changes to nerf roaming in the support role generally
- So in Patch 26.11, we made some adjustments to buff melee supports, nerf ranged supports, especially Enchanters
- But at the same time, some certain chefs were also cooking some clever ways to bypass some of the anti-roaming and lane swap controls that we added into the Support quests at the start of the year
- What resulted was 2 major swings towards roaming supports and away from ADC bot (it’s an interesting thought experiment for what would have happened if we had changed nothing about the First Stand Enchanter meta and had the roaming developments play out)
- While we overall like Mages bot being viable in some capacity, what we’re observing now is arguably too far of a swing in the other direction, players are familiar with and we still want to support ADC as being a primary supported class there
- All of the previously listed dissatisfactions with gameplay that led us to nerf support roaming in Season Start 2026 still stand and in that set of changes, we intentionally went a bit lighter on some of the anti-lane swap, anti-support roaming controls to avoid overly punishing either accidental roaming or unique playstyles
- We’ve also heard a lot of the Pro Player complaints about the meta and are taking that into consideration
- We don’t want to force them to suddenly completely swap subclasses by suddenly making ADC and that learnt skill expression unviable, so it’s a fine balance
- That said, for those who want to learn it, we want to encourage and allow for skill expression of Pros to play a variety of things resulting in more flexible comps, dynamic lanes, etc. and greater champ variety long term
Mages Bot in Regular Play
- A lot of this “excitement” has also made its way to regular play
- Players have been excited to try out Mages bot. That said, not everyone is excited about that; Mages represent a natural counter to ADC for a decent chunk of the game duration and people trying to replicate the Pro Play Support roaming style often causes more grief to their lane partners than benefit
- Overall, we like that Mages are playable bot as it adds to a lot of variety in the lane and the games that players play
- However, too many mages bot with them being too powerful in certain cases results in undermining a lot of the mastery and expectations of what can be played in the lanes
- We’re not looking to adjust this power dynamic significantly as a result (eg. Mages have earlier spiking, smoother scaling curves. ADC have later & stronger scaling, but sharper successes and failures), but we are looking to address some of the magnitude of differences to make some of them less extreme
- eg. Flattening the differences between Mages and ADC bot so they have the same smooth builds, the same amount of mana, similar levels of spikes, etc. is a quick way to make it so there’s no class differentiation, even if it would “solve the problem”
- The profile of Mages in bot lane is also quite dissimilar to how they manifest in Pro Play
- For several years now, Mages bot like Brand, Swain, Ziggs, Veigar, Seraphine, Xerath etc. often don’t win by allowing a support to roam (especially historically), they often win by either poking you out with the support or 2v2 killing especially in average play
- They also have higher winrates on account of having higher starting winrates for first time plays compared to ADC, shallow mastery curves and favorable matchups in some (but not all) cases against ADC
- Their winrates as a result, I think are misleading for their true power level, in the same way that one shouldn’t be alarmed by Malphite having a 52-53% winrate (high winrate as a novice, low skill growth)
What are we doing?
- In 26.16 we will be making some targeted adjustments to these dynamics; some examples
- Straight nerfs to support roaming using already established levers (starting at upping out of lane support gold/xp penalty from 25% until level 3 >>> 33% until level 5
- Buffs to some underpowered ADC tools (Berserker’s Greaves, Fleet)
- Buffs to ADC base MR, nerfs to MR growth
- Buffs to Heal
- We’re also testing a variety of speculative things; will share more later in the week once we’re more firm on tactics
Thank you to everyone for all your passion and thoughts on these topics. We want to strike the right balance between increasing and rewarding diversity of playstyles in the game; the rate of these adoptions and how much burden we’re putting on the player base and Pro Players for said diversity
Dear BitMEX Users,
Today, we share with a very heavy heart that BitMEX exchange will shut down its operations, effective 23 September 2026 at 04:00:00 UTC.
The owner and operator of BitMEX, HDR Global Trading Limited, has made the difficult decision to close operations following a strategic review of the business.
It may not look the same today, but we are proud of our 11+ year legacy and the role we played in shaping the crypto industry. We invented the 100x leverage perpetual swap, which for most of you, was the first step to your crypto trading journey. It is now the most traded financial product in the crypto industry, adopted by thousands of users and exchanges. And we remain proud of our robust security infrastructure, which has allowed us to maintain a flawless track record of 0 customer funds lost to hacks in our entire operating history.
We want to reassure you that your assets remain fully safe and under your control during this transition period. This announcement is just to give enough time to ensure a smooth withdrawal process for everyone.
From today we strongly encourage all users to close their positions and withdraw their funds as soon as convenient. For more details on the full process, please read our blog: https://t.co/OOHeh6xHm8
BitMEX was once home to some of the greatest traders today. Our team has dedicated tremendous effort and passion into building the platform into what it is, and we are glad to have reached some of you during your time with us. To everyone who has traded, supported, and grown alongside us - thank you for your trust over the last 11 years.
The BitMEX Team
We're hiring a Growth Marketing Lead for Baton Corporation, the development company behind Pump fun.
Pump fun grew into one of the largest crypto platforms in history with almost no paid marketing. Now we want to take it mainstream - from crypto product to an app hundreds of millions of people use - and we're looking for someone hungry to make that happen.
You're an experienced operator who has managed multi-million dollar budgets scaling consumer apps with digital ads, UGC, and clipping strategies, and you'll build the team to do it at scale.
We're offering $400k - $1m base salary + incentives.
This is an in-house role, so please don't reach out to pitch your agency!
If this is you, apply below.