Pro tip 💫
Ask your AI to use the Chrome DevTools MCP to profile a few frames of your game/app.
Then ask it to look for potential performance optimizations.
A cyberpunk 3D map of Tokyo, implemented in the @Mapbox Standard Style.
In Mapbox, you can use a LUT to customize the look of your maps any way you want.
The easiest way to do this? Use R's mapgl package.
Try it out: https://t.co/Zst0g4O0sW
For these WebGPU demos to work on React Native, we had to apply two tiny patches to @threejs. Thanks to the great support from the Three.js WebGPU community, both changes have landed, which means that we'll be able to use a regular build from there. ❤️ open-source.
I pulled a random street from Google Maps.
Turned it into a 3D world with World Labs.
Dropped a Unitree G1 into it and hooked it up to our server-side MuJoCo setup.
Now the G1 is actually walking around a real Malaysian street in my browser.
Three.js is doing the rendering. MuJoCo is running the physics and walking policy on the server.
A simple WebSocket keeps everything locked together.
Real street → 3D world → server physics + policy → live control in the browser.
Kinda feels like cheating. Physical AI is getting wild.
Huge shoutout to @theworldlabs. Marble makes this stuff way too fun.
#robotics #MuJoCo #WorldLabs #simulation #unitree #sim2real
This is pretty cool 👓
Google Announces Geospatial Creator powered by ARCore & Google Maps and it allows you to visualize, design, and publish world-anchored content by using Unity !
Few features available:
📌 Photorealistic 3D Tiles: Visualize the 3D geometry of the world and deploy location-anchored content accurately with high-resolution, photorealistic 3D tiles.
📌 Geospatial anchors: Place and anchor 3D content at any given latitude, longitude, and altitude with sub-meter accuracy in areas covered by Google Street View.
📌 Terrain anchors: Place and anchor 3D content with only latitude and longitude coordinates, using data from Google Maps to determine ground level.
📌 Rooftop anchors: Use rooftops to place and anchor 3D content with respect to the building geometry and terrain in areas covered by Google Street View.
📢 To get started with Unity follow these steps: https://t.co/uCpzWCFx0D
#AR #Google
🗺️ The Google Maps Photorealistic 3D tiles API is here! Now anyone can *remotely* create #AR location-based experiences.
We’ve been experimenting with this new capability in our🤳mobile and 🥽 immersive apps. It’s game-changer for creators and businesses!
Here’s an iPhone demo