An important decision.
Over the past few days, I have spoken a lot about respecting intellectual property and how I believe it is wrong to benefit from or celebrate something that belongs to another person or company.
Thinking about that, I realized that I need to apply the same principle to myself.
The name TarkovTVBrasil was born from my love for @tarkov and everything that @bstategames and its team have built over the years. Even though they have been aware of the name and allowed me to use it, I don't believe it is right for me to continue using a brand that does not belong to me.
Out of respect for Battlestate Games, its entire team, and the legacy of Tarkov itself, I have decided to return to my original name.
Nikocarlov.
This changes absolutely nothing about my love for Escape From Tarkov. Quite the opposite.
After all these years, my passion for the game, the community, and everything I have experienced through it remains stronger than ever.
This is simply a matter of principle.
Respecting what belongs to others also means knowing when something is not yours.
Thank you, Tarkov. ❤️
#tarkov #escapefromtarkov
The leak isn't entertainment. It's disgraceful.
People are applauding GTA 6 leaks as if they've accomplished something. They haven't. They're celebrating the violation of the work of thousands of people and a company that invested billions to build one of the biggest projects in gaming history.
Imagine spending years creating, developing, testing, and investing billions into something, only to have someone steal it and watch millions of people rush to consume it and celebrate the violation.
The sad part is that gaming used to be different. You waited. You imagined. You built anticipation. You saw a trailer when the company chose to show it. You discovered the game at the right moment. There was surprise. There was respect for the release.
Today, every piece of information has to be consumed immediately, shared instantly, and turned into a spectacle. No patience. No respect. Not even the ability to wait.
And they call that “freedom of information.”
No. It's simply an inability to respect someone else's work.
A generation so desperate to see everything before its time that it has forgotten how special it is to discover something for the first time.
And honestly? A weak, impatient, and shameful generation.
@RockstarGames #gtavi #gta6
This weekend's Closed Beta is over. Thank you.
The FPS community turnout has been insane.
Milestones hit. Memories made. Lessons learned.
Don't miss our next major announcement on the @FPSGamesShow. Sept 3rd // 18:00 UTC
Exclusively on Twitch. See you then.
WarDogs proved something that COD and Battlefield seem to have forgotten: players aren't that easy to fool anymore.
The success of the beta isn't happening by accident. While some franchises keep showing up with the “new COD”, “new Battlefield” routine, beautiful graphics, explosive trailers, and the promise that “this time it's different”, players are starting to look at it and think:
“Okay… but what actually changed?”
Because let's be honest: in many releases, they change the maps, change the skins, add a few new effects, slap a new number on the title and suddenly...
NEW GAME! 😂
WarDogs took a different approach.
It brings a more tactical experience that forces players to think before they act. It's not simply about sprinting across the map, holding the trigger, and hoping your reflexes are faster than the other guy's.
You have to observe, choose your position, evaluate risks, understand the environment, and think about your next move.
And that completely changes the experience.
WarDogs also isn't simply recycling the same formula with a fresh coat of paint. It introduces new mechanics, systems that actually affect how you play, and an approach that tries to bring back something major FPS franchises seem to have forgotten:
the feeling that your decisions actually matter.
And maybe that's exactly why it's getting so much attention.
Players are tired of buying the same thing with a different package.
COD: “Look at the new game!”
Player: “Isn't this the same game?”
COD: “NO! This time we have a nuclear clown skin!”
Battlefield: “But we have destruction!”
Player: “You already had that.”
Battlefield: “Yes, but this trailer has more explosions.”
😂
Meanwhile, WarDogs basically shows up saying:
“You want to play? Then think.”
And maybe that's the biggest innovation of all.
Players aren't necessarily looking for the game with the biggest budget, the most cinematic trailer, or the largest collection of skins.
There is a huge audience looking for an experience that actually feels new.
If WarDogs can maintain this direction after the beta, we may be watching something important happen:
players are finally showing that they don't just want another sequel. They want evolution.
Because changing the number in the title, replacing the maps, and selling another collection of skins doesn't automatically make a game new.
Sometimes, to create a different FPS, you simply need to remember one thing that seems to have been forgotten:
The player has a brain too.
@WARDOGS #wardogs
@Cowboychiller42 I’m talking about intellectual property theft, you idiot. Apparently, you must be someone who consumes pirated and stolen content. What a fucking failure.
We'd like to point out some important features of Classified documents, the special resource for the Battle Pass.
1. Classified documents cannot be used in Black Division gear crate exchange.
2. Classified documents can be used in any game mode. They are not deleted when resetting character progress.
3. Classified documents are not limited to the current Battle Pass season. You will be able to use them in future seasons as well, regardless of when they are purchased.
If you have any remaining Classified documents, they're sure to come in handy in the future!
#EscapefromTarkov
The installation of technical update for #EscapefromTarkov has been extended. We apologise for any inconvenience caused and thank you for your understanding!
We have started the installation of technical update for #EscapefromTarkov.
The installation will take between 3 and 4 hours, but may be extended if required. The game will be unavailable during this time.
● Fixed certain keybinds being displayed as NONE in the control settings, which resulted in the inability to use such hotkeys;
● Fixed the issue where PMC fatigue effects were triggered when stamina was at full capacity in some cases;
● Fixed a darkening effect in the Lab location if the player had previously been in a raid in an open location;
● Fixed an issue with freezing on a blank screen after leaving a raid in some cases;
● Fixed some issues with the culling system in the Ground Zero location;
● Fixed incorrect weapon grip animations in some cases;
● Fixed an issue that made it impossible to ADS in the Hideout's Shooting Range after visiting a trader;
● Fixed the behavior of the post-death ragdoll in some cases.