How I built Tramford: roads, wards, Ekur Prime, the Blades, the Rings, and the mess of making a city feel real. New devlog live now.
https://t.co/X4xhHYTWsF
Follow Hawke and his handler on a missing persons case in Ivory Row. The investigation doesn't go where anyone expected.
New SUBNET lore drop—procedural, unflinching. Patreon: https://t.co/fb0OkHhbD9
What if disconnecting from the internet was a crime punishable by death?
What if the only escape was a black-market opiate that chemically blinds your neural implant?
New SUBNET lore drops just hit the blog. Things are getting dark.
https://t.co/sHCikIzr1d
Lore Drop #10 - "The compound induces reversible competitive antagonism at neuromorphic receptor interfaces, creating a pharmacological 'blackout window' during which neural telemetry transmission is suppressed"
https://t.co/XWsdYeTpp6
I really have forgotten how to social media. I've avoided it for so long I find getting back into it insanely distracting.
It's that age-old question; spend more time producing work, or talking about that work? Does it matter if there's no one there to see it?
Running 10k Monte-Carlo sims to select the best 100 IMP (enemy) cards for SUBNET: Contracts
Based on a 3 suit matrix of 1330 total, taking into account a min 3 card hand out of a possible 69 Skill card deck
Suffice to say, my CPU is not happy, but screw that guy
#boardgames
Lore Drop #9 - Byron's first-hand account of the history of the world as he knows it.
"History is subjective—a dialogue between the present and the past, recorded so that we might learn from our ancestors' mistakes."
https://t.co/VCBOp6kLod
Lore Drop #9 - Exploring the origins of the Neural Processing Unit
At the tender age of 14, Zak proposes a brain-computer interface that would revolutionise the world:
https://t.co/JDFKtjIZad
#Devlog #4 - Knee Deep In Obsidian.
Going over the DataView and MetaBind customisations I've done in #obsidianmd, and why I'm using it for #subnet2258
https://t.co/X9KCqnPjFp