I think a lot of people are over-fixating on "better video game" while glossing over the "worse art" part. What I mean by that is that I think it's more gamified, more ludic than the original. You could almost say it's "Silent Hill 2: The Video Game Adaptation" in a sense.
@beefwhistle007 So, when faced with the decision between being rude to a stranger or checking to see if there was any elaboration in the replies, you went with the former?
@re_red0@EcoEclipse I've read it. You're still arguing against a claim nobody made. I never denied the PS2's limits influenced SH2's camera. I said SH2R's camera and combat mechanics were technically possible on PS2. Nothing Tsuboyama said contradicts that, and you've yet to demonstrate otherwise.
@re_red0@EcoEclipse Nobody disputes the hardware limitations, but the article you're quoting is literally titled "The original Silent Hill 2's camera was not a compromise." Tsuboyama described the framing as deliberate. Working within technical limits isn't the same as being forced into one design.
@re_red0@EcoEclipse You're conflating rendering demands with game mechanics. PS1 games like Syphon Filter were already doing similar things in 1999. The PS2 being difficult to program for doesn't mean the developers lacked the knowledge to implement concepts that were already well established.
@EcoEclipse@re_red0 I don't want to enter this debate, but the question "could they have made SH2R gameplay on PS2" is interesting. Technologically speaking, yes. It isn't particularly sophisticated, but I wonder if that exact blend of mechanics would have occurred to them in 1999. Probably not.
@TioIB@ZooopLooops You're reading "better video game" in isolation. That's why there's a "but" in the sentence. The remake better conforms to what we've come to expect from modern video games, but I think that conformity comes at the expense of what made the original exceptional.
@TioIB@ZooopLooops You're reading "better video game" in isolation. That's why there's a "but" in the sentence. The remake better conforms to what we've come to expect from modern video games, but I think that conformity comes at the expense of what made the original exceptional.
@CGSEnjoyer The prospect of remaking a game like Silent Hill 2 was inherently an act of hubris. Konami assumed that modernization could meaningfully improve something whose artistic merit was inseparable from its original execution.
In short, they tried to gild the lily.
@ZooopLooops You're misunderstanding what I mean by "video game."
I'm not criticizing the medium, but the increasingly homogenized conventions of modern game design. The remake aligns Silent Hill 2 with those conventions, and I think something integral was lost in the process.
@mail_makey I'm not saying that the remake's mechanics better serve the experience. I'm saying that it's more conventional and approachable. Those concessions to modern game design undermine its artistic effectiveness.
@CGSEnjoyer The prospect of remaking a game like Silent Hill 2 was inherently an act of hubris. Konami assumed that modernization could meaningfully improve something whose artistic merit was inseparable from its original execution.
In short, they tried to gild the lily.
I think a lot of people are over-fixating on "better video game" while glossing over the "worse art" part. What I mean by that is that I think it's more gamified, more ludic than the original. You could almost say it's "Silent Hill 2: The Video Game Adaptation" in a sense.
I think a lot of people are over-fixating on "better video game" while glossing over the "worse art" part. What I mean by that is that I think it's more gamified, more ludic than the original. You could almost say it's "Silent Hill 2: The Video Game Adaptation" in a sense.
I think a lot of people are over-fixating on "better video game" while glossing over the "worse art" part. What I mean by that is that I think it's more gamified, more ludic than the original. You could almost say it's "Silent Hill 2: The Video Game Adaptation" in a sense.