Our team had the amazing opportunity to present at the @icids con this week! We received a lot of great feedback, and met some wonderful speakers. Thank you all for stopping by! #gamedev#icids#IndieGameDev
Bork bork! Exciting news, Doggo lovers - we're releasing the build we had at the Empire Games Expo on our Patreon next week! Check out our announcement on the Patreon for more info >>> https://t.co/EKSq27BayP
For our final room of this week, we invite you to the vibrant forests that can be found in some dungeons. With monsters both benevolent & malign within, who knows what you may find?
From the team here, we hope you've enjoyed this week of art, & that you have a fun weekend! #DOTM
Swamps and bogs can hold any number of creepy-crawlies, and are notorious for being full of monsters. From Zombos to skeletal dogs, watch your footing in this room type! Our penultimate room concept, of the Swamps! #DOTM#conceptart
Some dungeons are teeming with life, and full of lush jungle plants. But watch out! All that humidity can support various semi-aquatic enemies, such as the frog-like Krokos.
Here is the concept art of our Jungle-themed rooms in our game #DOTM.
Patches of desert climate rooms sometimes crop up inside of dungeons. These rooms hold some surprises hidden in their orange sands. From giant Werms to hordes of undead, there's danger afoot in these rooms, so watch your step! (Concept art for our desert rooms in #DOTM )
For the most part, most dungeons are comprised of stone based rooms. As a result though, many different monsters can spawn there. Here's the concept art for stone rooms in #DOTM
Here's a sneak peak at concept art for our current project: Dungeon on the Move! We're new to twitter, so hello to everyone!
#gaming#gamedevelopment#WIP#DOTM