@Drillimpact_dev dude I love seeing the models you make and it's really cool seeing the texture maps soo organized that way in squares like they did in the early 2000s. I'd love to see a video with your thought process in all this. when I make my models I like to use your models as inspiration.
My team and I have decided instead of a PSX style pirate game, we will instead attempt a more stylized, hand painted game. This means that instead of taking real life images and using them as textures, I will be hand painting most, if not all the textures.
#gamedev#art
Working on shack variations.I changed the original shingles to be separate 3D objects so I could create variation.
#blender#3dmodelling#gamedev#pirates
@Drillimpact_dev I like the guide lines you use. It gives it a quick sketch, concept art look. One of the ways I improved is looking back after finishing a drawing and seeing what needs work from noses to lips to ears. I still suck at drawing hair. Angel Ganev has some good tutorials that helped