@Kinder1_1@PillarChase_2 You can defend, knockback, heal, speed up, slow downβthere are many interesting features for each class; Blade just needs to work on them even more and make them more serious.
@Kinder1_1@PillarChase_2 Perks arenβt abilities that make the game interesting; all the perks from the old version of the game were boring. Perks just provide small improvements, thatβs all.
@Kinder1_1@PillarChase_2 Perks are still boring and outdated; classes are more interesting and betterβwith them, you can survive on your own and help others; perks can only give you a shortβterm buff, nothing more.
@Kinder1_1@PillarChase_2 These classes are quite simple to rework, rather than dividing the gameplay into two parts where three players are lucky with their class, and the rest are just cannon fodder.
@PillarChase_2 (I hope you see this) 1. Add a tutorial for beginners that explains the game in a bit more detail. 2. Return the UI that was used in the pillar chase recode tests. 3. Combine abilities for monsters (the monster must have at least two additional abilities to combine)