Steam is literally just a massive cash grab at this point.
Every time you want to play something new you're expected to spend another $60-80 and somehow everyone just accepts it.
So I spent the last few days working on something called MEATS.
It's basically my attempt at making a completely free, open-source Steam alternative.
You can put all your games in one place, launch the Steam games you own, and eventually I want to make it possible to play with all your friends without dealing with a bunch of different launchers.
No subscriptions, no launcher fees, and the entire codebase is public so anyone can contribute.
It's still early and there's a ton of stuff I want to add, but I figured why not release it now and let people build on it with me.
I genuinely think gaming needs more projects that actually care about the players instead of just finding new ways to make money off them.
MEATS is out now.
Let's see how far we can take this.
https://t.co/cwigHaD0vq
Steam is literally just a massive cash grab at this point.
Every time you want to play something new you're expected to spend another $60-80 and somehow everyone just accepts it.
So I spent the last few days working on something called MEATS.
It's basically my attempt at making a completely free, open-source Steam alternative.
You can put all your games in one place, launch the Steam games you own, and eventually I want to make it possible to play with all your friends without dealing with a bunch of different launchers.
No subscriptions, no launcher fees, and the entire codebase is public so anyone can contribute.
It's still early and there's a ton of stuff I want to add, but I figured why not release it now and let people build on it with me.
I genuinely think gaming needs more projects that actually care about the players instead of just finding new ways to make money off them.
MEATS is out now.
Let's see how far we can take this.
https://t.co/cwigHaD0vq
Steam is literally just a massive cash grab at this point.
Every time you want to play something new you're expected to spend another $60-80 and somehow everyone just accepts it.
So I spent the last few days working on something called MEATS.
It's basically my attempt at making a completely free, open-source Steam alternative.
You can put all your games in one place, launch the Steam games you own, and eventually I want to make it possible to play with all your friends without dealing with a bunch of different launchers.
No subscriptions, no launcher fees, and the entire codebase is public so anyone can contribute.
It's still early and there's a ton of stuff I want to add, but I figured why not release it now and let people build on it with me.
I genuinely think gaming needs more projects that actually care about the players instead of just finding new ways to make money off them.
MEATS is out now.
Let's see how far we can take this.
https://t.co/cwigHaD0vq
My goal is simple: build Meats into the launcher I wish PC gaming already had. Open source, player-first, developer-friendly and useful even if you already own hundreds of games elsewhere. Steam is massive. That doesn't mean we should stop trying to build better.
A Steam alternative doesn't win by copying Steam's storefront and changing the colors. It wins by solving real problems: fragmentation, discoverability, transparency and better tools for indie developers. That's the standard I'm setting for Meats.
I want Meats to be open source for a reason. If a gaming launcher becomes important to people's daily lives, they should be able to inspect how it works, contribute improvements and hold its developers accountable. Trust should be earned in public.
Here's the idea I'm working toward: Meats, an open-source PC gaming launcher. One clean interface for your legally owned games, useful library integrations and community-built features. Not a magic way to get paid games for free. A better way to play.
Gaming shouldn't feel like managing five different stores, accounts and launchers. Steam isn't the only reason that happens, but the current ecosystem is messy. I'm exploring a simpler hub that respects your existing libraries and puts convenience first.
Imagine a gaming launcher that doesn't spend all its energy pushing another sale. Instead it helps you organize the games you own, find what your friends are playing and launch everything from one place. That's the kind of product I want to make.
I don't hate Steam. I hate how comfortable the entire industry has become with one platform being the default for almost everything. Competition would force everyone to improve prices, discovery, developer terms and the experience of owning games.
The weirdest thing about PC gaming is that we have more games than ever and somehow finding something genuinely fun still feels like work. Steam discovery isn't perfect. I'm thinking about a launcher that helps you find what you'll actually enjoy.
Valve's standard revenue share has historically been 30% for many games, with lower tiers for big sellers. That's a huge reason I think distribution needs more competition. Smaller developers should have a real shot at keeping more of what they earn.
Steam makes buying games ridiculously easy. That's great for business, but is it great for players? Endless sales, an endless backlog and barely any reason to explore something new. I want to build a gaming platform that puts playing first, not shopping.