🚨 After 31/01/25, I’ll no longer be updating this account. As a solo creator juggling development, devlogs, and life, it’s become clear that I need to focus my energy where it has the most impact...
X: https://t.co/hbvCavICk6
B: https://t.co/iROghgTxQK
Y: https://t.co/ThjXqXhfem
Sharing the last couple of recent posts before I sunset this account!
1️⃣ Creating my first DOOM II deathmatch map, The Enclave of Dis:
🔗 https://t.co/XxWrs30SOQ
Here’s a recap of my 2024 in game development, featuring my work on SENTRY, Something in the Water, a DOOM map and something I can't talk about yet... 🤫 #gamedev#indiedev https://t.co/vCrAWSUBy8
I've put up a new design video where I talk about my process and motivations in digging up a cancelled CryEngine title and reinterpreting it within Doom! 🔥 #screenshotsaturday#gamedev#leveldesign
So I've finally managed to put together something meaty to share for #screenshotsaturday! I had fun making this and there's more to follow... 😬 #gamedev#sitw
Looked at my prop list and saw something I could get some mileage out of (variations, basic animations, etc.)... a pizza! I feel like I've got my workflow down. #gamedev#ps1#psx#lowpoly#blender3d
Been playing a lot of Goldeneye 007 recently so I decided I'd have a stab at making a PP7/PPK in a vaguely retro style 😅 #gamedev#lowpoly#ps1#psx#blender3d
A new devlog to share for #screenshotsaturday! Yet again, I had a blast putting this together. This one covers some of our weapons, explains how we come up with new enemies and touches on how we got 50,000 wishlists. Hoping people enjoy these little #gamedev insights help! 🙂