Wrapped up another one today: Avowed ⚔️
I was originally going through it before starting Ghost of Yotei and returned to it and finally finished after about 78 hours. My thoughts? It's not without its flaws but I really, really enjoyed it!
The visuals struck me right away. Playing on an OLED, everything from the colors to the VFX were quite beautiful. While it's not the most technically impressive, I was constantly surprised at how good it looked thanks to some great lighting effects (UE5) and great texture work (photogrammetry?)
Unfortunately things weren't as good performance wise. I played it on my Series X and played in both 60FPS and 40FPS modes and it was screen tearing galore. Annoying, but not game breaking. Still, I adored the variety when it came to the environments.
From the tropical climate and greenery of Dawnshore to the dusty, rocky plains of Shatterscarp, each felt distinct and interesting to explore. I had a natural desire to just go off in any direction to see what I could find, and Obsidian stuffed this game to the brim with points of interest. I never felt like I was checking off a list but rather just going off and seeing what I could find. The music was also fantastic with heavy Elder Scrolls vibes, making exploration all the more satisfying.
World/level design was a treat, where towns and cities, while not on the scale of something like Elder Scrolls or The Witcher, felt inviting with clever layouts, plenty of NPCs to talk to, side quests, bounty boards, etc. There are tons of nooks and crannies and secret areas to find filled with chests, loot and hidden lore.
It felt a bit like Dragon Age: Inquisition wherein it's not a full blown open world but a collection of large open zones, each unique in their own ways from the people in them to quests and main story beats, and I liked that approach. I liked meeting and learning about the different races. Orlans came off a little goofy looking but I got used to it lol.
Script/dialogue was pretty great overall, as to be expected from the awesome writers at Obsidian. Nothing really felt out of place. I didn't feel like there were a *ton* of super memorable characters bar a few, but everyone from your average NPC to the main cast had excellent vocal performances. And damn did it feel like some conversations just went on and on (not a bad thing!) with loads of different dialogue options to choose from. I do wish there were more companions to tag along with as only 4 felt a little limited, but Kai was a personal highlight. Any game that lets you buddy up with Brandon Keener (Garrus) is A-Ok in my book. Marius and Giatta were cool too.
I was also surprisingly hooked on the combat and I was...not expecting that? I mainly play as a sword and board type warrior in RPGs (at least at first), and damn did everything just feel really...'crunchy' with some nice hit feedback. Swings felt like they really connected with enemies and were pretty damn satisfying.
Crafting and upgrading/enchanting weapons and armor was nice and simple. I also experimented with dual wielding pistols, dual wielding magic wands and daggers and it never really got old. There are so many ways to make your playstyle your own and I appreciated that.
All in all, I had an awesome time. Didn't know what to expect going in but I'm happy I found time to play through it - Obsidian did a nice job. Now I'm even more pumped to jump into Outer Worlds 2...when I find the time 😅
#Avowed #XboxSeriesX
Politicians these days : He didn’t say that, and if he did, he was taken out of context, and if it wasn’t out of context, it was just a joke, and if it wasn’t just a joke, you don’t get it. And if it is true, who cares.
@JebroUnity@GuildWars2 Warrior spear being ranged makes me so happy, hopefully it will combo well with flame damage and berserker so we can actually get a good damaging weapon that’s not long bow