๐ธ๐ช | UE Game Developer | Fortnite Remake in UE4 that has been in the works for 3+ years. ๐ค | He/Him ๐ง๐ปโโ๏ธ| Composer ๐ต | Forward Engineer
A little scene i made in UEFN a while back for fun. Using a cloud material I found on YT by QtittbChannel, and some of fog cards. Resembles the StW planet and the storm shield. Also a lil reference to the satellite from the onboarding mission!๐ช#Fortnite#FortniteArt#FortniteSTW
Using Dumper7 and DIA2Dump and a simple python script I coded we can now generate 1'1 header files with editor comments | Big help from @NotBrulle for modifying Dumper7 and even making this possible!
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4
Im trying to make my stylized shader close by light and tone to default diffuse and keep it simpler to control, but best results comes with manual fine tuning as always
#blender3d#shader#proceduraltexture
Spent time today updating my Unreal Engine 5 environment. Reworked some meshes, added the new substance designer materials I've worked on.
Still playing with foliage and trying to do something different with it. Trees alpha cards will get updated soon as well.