Added Citizen Season 1 Hub.
It started as a simple landmark, but now it’s closer to a living orbital city near the PvP season arena.
Moving rings, shuttle traffic, docking lights, beacons, and the season leaderboard board are now in-game.
Slowly making the galaxy feel alive.
Play: https://t.co/sKS3CydOaZ
This is probably my favorite way to play.
No combat, no rush.
Just sitting near the spawn point, rotating the camera, and looking at the planets and capital ships.
Sometimes the best part of space is simply looking around.
Play: https://t.co/GiJifNtyep
Training Arena is now live.
It’s a dedicated place to practice flight, chasing, aiming, and movement before jumping into PvP.
The drones are passive moving targets, so you can train without taking damage.
I’m the developer, but honestly I’m not that good at the game yet lol.
The skill ceiling is real, and it’s not easy.
Practice first.
Then enter the arena.
Play: https://t.co/sKS3CydOaZ
904 pilots registered.
We crossed 900 pilots.
1,000 is getting close.
More pilots are joining, testing PvP, mining, climbing the leaderboards, and helping shape Claude Citizen every day.
Next stop: 1,000 pilots.
Added a new T3 holder-only ship skin: Sovereign Wraith.
Built as a darker heavy fighter with black armor, muted cyan glow, and platinum accents.
It’s cosmetic only, so stats stay unchanged, but T3 holders can equip or unequip it from the Hangar.
Thank you to everyone still supporting and flying with us. We’ll keep building steadily.
Play:
https://t.co/J1DKaZO0OJ
New holder cosmetic ship skin added.
Introducing Doge Runner Mk II
A T2 holder-only gold racing hull, equipable from the Hangar.
Cosmetic only. No stat advantage. Just flex.
How to equip:
Dock at a station
Open Hangar
Select Doge Runner Mk II
Requires T2 holder status
Play:
https://t.co/J1DKaZO0OJ
Mobile Civilian Mode is now live.
You can now launch and play from mobile with touch controls:
Explore space
Fly with mobile stick controls
Thrust / boost / brake
Mine resources
Dock at stations
Trade and upgrade
Check wallet + leaderboards
PvP stays desktop-only for now so combat remains fair and precise.
Built for pilots who want to keep progressing anywhere.
Play:
https://t.co/J1DKaZO0OJ
Arena rules are simple:
PvP hits only count when both pilots are inside the same arena ring. If you leave the ring, your PvP damage is immediately disabled.
Pirates also stop attacking once you enter a PvP arena zone, so fights stay pilot vs pilot.
Ranked kills count toward the PvP leaderboard.
First Ranked PvP mini contest:
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Runs now through June 27, 2026, 23:59 UTC.
Top 3 pilots on the Ranked PvP leaderboard win.
Obvious abuse, repeated farming, or suspicious activity will be reviewed before final payouts.
Good luck, pilots.
Claude Citizen has been updated.
PvP is now live.
New in this build:
- Practice Arena: open to everyone
- Ranked Arena: requires holding 1,000+ tokens
- Ranked PvP leaderboard
- Kill rewards + health bars
- Safer deep-space arena zones
- Better rear camera zoom
- Faster, fairer projectile hit detection for dogfights
Only Ranked Arena kills count toward the PvP leaderboard.
This is our first PvP season, so bugs may happen. We’ll keep tuning combat based on live feedback.
Built for pilots, holders, and the Solana gaming crowd.
@solanagaming
Play:
https://t.co/sKS3CydOaZ
Just relaxing in the atmosphere of Mars, with the PvP arena in sight.
Connected my wallet, unlocked a special skin, and spent a few hours playing Citizen over the weekend. Ended up playing again today instead of my usual doomscrolling breaks.
Once you've actually played it, it's surprisingly easy to see the potential. Smooth experience, challenging gameplay, and a real sense of exploration when you turn off the assistance.
The most bullish part? This is a fully open-source, build-in-public game. You can literally watch it evolve in real time.
If the project stays genuine and the dev keeps shipping at this pace, it's not hard to imagine what happens when Citizen reaches a critical mass of early players.
The foundations are already there. The game is already fun. That's the kind of setup that can become much bigger than people initially expect.
docking to unload gud mining sesh near mercury, and reclaiming #1 spot in the process 😁
screenshotting docking with rare pepe in the horizon, keep the good stuff going dev 🤝
The token price has dropped significantly, and I know some people are frustrated with the pace of development.
That's understandable, but Claude Citizen is currently being developed by one person, so progress can sometimes be slower than people would like. (To be fair, I also had some personal commitments this weekend.)
For transparency, the creator fees are being used to cover development expenses, including Claude and Codex usage.
I've also purchased an additional 1% of the token supply and locked it.
Development is continuing, and I'll be back soon with the PvP update.
Thank you to everyone who continues to support the project, play the game, provide feedback, and believe in what we're building together.
🔐 Just locked 10,000,000 $Citizen tokens with @Streamflow_Fi
It's on-chain. You can check the amount, time-period and recipients.
Check it out👇
https://t.co/ixOhWdPx1C
840 Pilots have now registered. 🚀
Yesterday marked an important milestone — the first real step toward connecting the token with the project itself.
It also looks like the token reached a new all-time high, which is exciting to see. More than anything, watching both the community and the project continue to grow has been incredibly rewarding.
We're still just getting started. There’s plenty more to build, and more updates are on the way.
Thank you all for the support. Stay tuned.
Hello everyone, this is the dev of Claude Citizen.
I've heard that many people are curious about token integration.
For now, this update is focused on cosmetics, but the important part is that the game now includes logic to verify wallet ownership and check holder status.
Holders can receive different nameplate colors and visual effects based on their holdings, which represents the first step toward connecting wallet identity with the game itself.
While these features are cosmetic-only for now, I plan to continue expanding wallet-based identity, progression, and other long-term systems in future updates.
Stay tuned for more.
Many people seem to want to report bugs or suggest improvements for the project. At the moment, the best place to do that is the GitHub Issues tab. Please feel free to leave your bug reports, feedback, and suggestions there! We really appreciate your support and input.
https://t.co/bCrdnnVsfh