Quick progress on zelda tears of the kingdom port, lots of progress in the last few days. almost all shaders render properly now, and fps is getting higher and higher everyday
@thethiny@MrTacticalX I worded it wrong - you CAN use dnspy to recover certain functions and strings but it won’t give u clean C# like a mono build would
@thethiny@MrTacticalX It actually can’t believe it or not - I would know I ported the game to web (https://t.co/biNjDdb2b3) among us is IL2CPP and not mono
@H3roOfT1me@0xNikilite intensive areas are currently pretty low in fps, but through the past days there have been major improvements in fps so hopefully in the next few days all areas will have a stable 60fps
Just got DMCA'd by Nintendo for Tears of The Kingdom in browser... thats cool. anyway heres some more pictures! This is running at a pretty smooth 60 fps. more coming soon
@0xNikilite What would you like then? This is running completely natively, I don’t see in any world where an emulator could be ran on browser and then run tears of the kingdom smoothly and at a high fps
@fryebysyndic@Hunter__1987 Unfortunately I don’t think so, even tho ps4 games can be played on ps5 it���s not the other way around. I’ll lyk if I’m able to
@liyong2077 Nintendo can’t do shit when it gets release though, they can take down the source but there will be many reuploads. Take the GTA V port for example