We've been hard at work. Going to need playtesters soon. We've got an early janky broken alpha of one of the core mechanics going out this week, and we'll need feedback. Keeps your eyes out.
@IMB_Tony @kethcode@aleteth@_buildspace Certainly, there are a couple dozen capture the flag games out there. I will take a glance at those but I believe there's a fundamental difference in what I am building.
@nick_888777 Getting closer. vEVM was a critical piece of new tech we needed to invent, an dit has a couple bugs still. I appreciate the interest; there will be more announcements soon.
Every Target is protect by a set of Locks; players and NPCs alike.
We're planning Locks of various complexities. For the tutorial stages, these locks are very simple, and thematic.
What sort of themes would you like to see in these beginner Locks?
@HPorcea optimism, playtest on optimism goerli. the game currency is an actual erc20 token, although we are still dsicussing if and how we would let it out into the wild.
That's... a lot of followers. Hi!
This week we've started working on art, socials, landing pages, and the initial player introduction to the game.
We've got a couple playtest cycles planned. Reply here for a chance to participate when the time comes.
Thanks for following!
Not Your Keys modifies industry standard contracts to make it easier to explore targets without setting off alarms. But, once you crack a system, all bets are off.
What are you going to do when the next player comes for your loot?