@Psyop created this launch trailer for @Supercell 's Squadbusters. Not only were these stretchy, deformable characters all rigged with Contour Rig Tools, we also developed a toon rendering plugin for this #UnrealEngine-rendered production.
https://t.co/M8khRvCrxF
Wondering what why we've been so quiet for the last few months? Ephemeral rigging for the Unreal Engine, that's why! #UnrealEngine#UE5
https://t.co/0U9S1fMQdz
Check out an early demo of our in-development Ephemeral Rigging Tools for the #UnrealEngine These are just first steps, but we already have ephemeral manipulation working in Control Rig.
https://t.co/wDknsdj4Cs
Come join us at 5pm EST today for our next stream, where we'll hopefully get to the point of using our componentized system to rig a character. https://t.co/T7S4mqgnvQ
Come join us for another live stream at 5pm EST. This time we'll be creating IK for the leg component. https://t.co/eG1LRHRo3K
#maya3d#animation#rigging
Come join us for our second componentized rigging stream today at 5pm EST! This time we'll talk about how the components of a componentized rig fit together. https://t.co/MnNLEXLpXL
Come join us for our first Notional Pipe rigging stream in a while at 5pm EST today! We'll be discussing how to do componentized rigging with Contour Rig Tools. https://t.co/ewXZG4ckcv