I'm a huge advocate for C# and wanted to expand my skill-set. This server is fully NativeAOT based and uses a custom SourceGenerator for network packets.
It also gave me a way to learn how Hytale works on a lower level.
I've been working on a project that recreates the Hytale server in C# utilizing Arch ECS.
I don't currently have a chunk system created which is why loading takes a while and the absolute bare minimum was made to load the player into the world.
#Hytale sort of #HytaleModding