AS OF RIGHT NOW, THERE ARE ONLY 24 HOURS LEFT IN OUR KICKSTARTER CAMPAIGN!
A HUGE THANK YOU to everyone who has pledged and supported us so far💙
And to those who haven't pledged yet, NOW'S THE TIME! Come join us and support The Sky Project before the campaign ends!!!
@ranbpa0 That is really cool! The gen 3 bikes have a lot of potential, it’d be interesting to see different city or route designs with these tricks in mind.
I made Pokémon Plastic Pyrite! It's my completed fan game with over 200 Fakemon designs using ZERO AI! It took a very long time but I am proud to say I sketched and sprited the designs, along with a few designs by friends.
Download the full game today!
https://t.co/9QCdohTt8y
I made Pokémon Plastic Pyrite! It's my completed fan game with over 200 Fakemon designs using ZERO AI! It took a very long time but I am proud to say I sketched and sprited the designs, along with a few designs by friends.
Download the full game today!
https://t.co/9QCdohTt8y
PUTTING OUT THE CALL! 🗣️
In a world of AI slop filling the world of Pokémon, what are some really good ROMHacks and Fangames that are NOT vibe coded and that DON’T use AI generated visuals. Let’s get some old fashioned human art!
@OuiJeSuilaitier Thank you for checking it out! Yep it was all me. I had help with a few Fakemon designs and icons that friends offered to include during playtests. Everything else was by me: story, text, sound effects, new moves, new move animations,-- everything!
@OuiJeSuilaitier Lots! I have close to 8000 hours in RPG Maker XP, while Aseprite's at 2300 hours. Not counting the time it took to design/redesign sketches so... Over 10,000 hours, let's say.
The project began in 2017 or so, I took a break, then restarted in 2023 and released this year.
Pokémon Plastic Pyrite is an all Fakemon game! With forms... That's over 200!
The game is 100% complete and out now, with extra updates planned. Download link below! #fakemon#fangame